create-game-session
Description
Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the Amazon GameLift game session placement feature with StartGameSessionPlacement , which uses the FleetIQ algorithm and queues to optimize the placement process.
When creating a game session, you specify exactly where you want to place it and provide a set of game session configuration settings. The target fleet must be in ACTIVE status.
You can use this operation in the following ways:
- To create a game session on an instance in a fleet’s home Region, provide a fleet or alias ID along with your game session configuration.
- To create a game session on an instance in a fleet’s remote location, provide a fleet or alias ID and a location name, along with your game session configuration.
- To create a game session on an instance in an Anywhere fleet, specify the fleet’s custom location.
If successful, Amazon GameLift initiates a workflow to start a new game session and returns a GameSession object containing the game session configuration and status. When the game session status is ACTIVE , it is updated with connection information and you can create player sessions for the game session. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session’s player session creation policy.
Amazon GameLift retains logs for active for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in Amazon GameLift Local.
Learn more
Start a game session
All APIs by task
See also: AWS API Documentation
Synopsis
create-game-session
[--fleet-id <value>]
[--alias-id <value>]
--maximum-player-session-count <value>
[--name <value>]
[--game-properties <value>]
[--creator-id <value>]
[--game-session-id <value>]
[--idempotency-token <value>]
[--game-session-data <value>]
[--location <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
[--cli-binary-format <value>]
[--no-cli-pager]
[--cli-auto-prompt]
[--no-cli-auto-prompt]
Options
--fleet-id (string)
--alias-id (string)
--maximum-player-session-count (integer)
--name (string)
--game-properties (list)
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"} . For an example, see Create a game session with custom properties .
(structure)
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session’s map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"} .
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can’t delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties .
Key -> (string)
Value -> (string)
Shorthand Syntax:
Key=string,Value=string ...
JSON Syntax:
[
{
"Key": "string",
"Value": "string"
}
...
]
--creator-id (string)
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the CreateGameSession operation requires a CreatorId . Amazon GameLift limits the number of game session creation requests with the same CreatorId in a specified time period.
If you your fleet doesn’t have a resource creation limit policy and you provide a CreatorId in your CreateGameSession requests, Amazon GameLift limits requests to one request per CreatorId per second.
To not limit CreateGameSession requests with the same CreatorId , don’t provide a CreatorId in your CreateGameSession request.
--game-session-id (string)
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session’s ID.
--idempotency-token (string)
GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session’s ID. A game session ARN has the following format: arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token> . Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.--game-session-data (string)
--location (string)
us-west-2 . When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet’s custom location.--cli-input-json | --cli-input-yaml (string) Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml.
--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. Similarly, if provided yaml-input it will print a sample input YAML that can be used with --cli-input-yaml. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.
Global Options
--debug (boolean)
Turn on debug logging.
--endpoint-url (string)
Override command’s default URL with the given URL.
--no-verify-ssl (boolean)
By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate (boolean)
Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.
--output (string)
The formatting style for command output.
- json
- text
- table
- yaml
- yaml-stream
--query (string)
A JMESPath query to use in filtering the response data.
--profile (string)
Use a specific profile from your credential file.
--region (string)
The region to use. Overrides config/env settings.
--version (string)
Display the version of this tool.
--color (string)
Turn on/off color output.
- on
- off
- auto
--no-sign-request (boolean)
Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle (string)
The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout (int)
The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout (int)
The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
--cli-binary-format (string)
The formatting style to be used for binary blobs. The default format is base64. The base64 format expects binary blobs to be provided as a base64 encoded string. The raw-in-base64-out format preserves compatibility with AWS CLI V1 behavior and binary values must be passed literally. When providing contents from a file that map to a binary blob fileb:// will always be treated as binary and use the file contents directly regardless of the cli-binary-format setting. When using file:// the file contents will need to properly formatted for the configured cli-binary-format.
- base64
- raw-in-base64-out
--no-cli-pager (boolean)
Disable cli pager for output.
--cli-auto-prompt (boolean)
Automatically prompt for CLI input parameters.
--no-cli-auto-prompt (boolean)
Disable automatically prompt for CLI input parameters.
Output
GameSession -> (structure)
Object that describes the newly created game session record.
GameSessionId -> (string)
arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token> .Name -> (string)
FleetId -> (string)
FleetArn -> (string)
CreationTime -> (timestamp)
"1469498468.057" ).TerminationTime -> (timestamp)
"1469498468.057" ).CurrentPlayerSessionCount -> (integer)
MaximumPlayerSessionCount -> (integer)
Status -> (string)
ACTIVE status to have player sessions.StatusReason -> (string)
Provides additional information about game session status.
-
INTERRUPTED– The game session was hosted on an EC2 Spot instance that was reclaimed, causing the active game session to be stopped. -
TRIGGERED_ON_PROCESS_TERMINATE– The game session was stopped by callingTerminateGameSessionwith the termination modeTRIGGER_ON_PROCESS_TERMINATE. -
FORCE_TERMINATED– The game session was stopped by callingTerminateGameSessionwith the termination modeFORCE_TERMINATE.
GameProperties -> (list)
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"} .
(structure)
This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session’s map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"} .
You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can’t delete game properties from a game session.
For examples of working with game properties, see Create a game session with properties .
Key -> (string)
Value -> (string)
IpAddress -> (string)
DnsName -> (string)
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
- TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com. - Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing .)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port -> (integer)
PlayerSessionCreationPolicy -> (string)
CreatorId -> (string)
GameSessionData -> (string)
MatchmakerData -> (string)
Location -> (string)
us-west-2 .
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