FindosgSim
Finds the osgSim NodeKit from the OpenSceneGraph toolkit.
Note
In most cases, it's recommended to use the FindOpenSceneGraph module instead and list osgSim as a component. This will automatically handle dependencies such as the OpenThreads and core osg libraries:
find_package(OpenSceneGraph COMPONENTS osgSim)
This module is used internally by FindOpenSceneGraph to find the osgSim NodeKit. It is not intended to be included directly during typical use of the find_package() command. However, it is available as a standalone module for advanced use cases where finer control over detection is needed. For example, to find the osgSim explicitly or bypass automatic component detection:
find_package(osgSim)
OpenSceneGraph and osgSim headers are intended to be included in C++ project source code as:
example.cxx#include <osg/PositionAttitudeTransform> #include <osgSim/ImpostorSprite> // ...
When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required.
Result Variables
This module defines the following variables:
-
osgSim_FOUND -
Added in version 3.3.
Boolean indicating whether the osgSim NodeKit of the OpenSceneGraph toolkit was found.
-
OSGSIM_LIBRARIES -
The libraries needed to link against to use osgSim.
-
OSGSIM_LIBRARY -
A result variable that is set to the same value as the
OSGSIM_LIBRARIESvariable.
Cache Variables
The following cache variables may also be set:
-
OSGSIM_INCLUDE_DIR -
The include directory containing headers needed to use osgSim.
-
OSGSIM_LIBRARY_DEBUG -
The path to the osgSim debug library.
Hints
This module accepts the following variables:
-
OSGDIR -
Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgSim NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed:
./configure --prefix=$OSGDIR.
Deprecated Variables
The following variables are provided for backward compatibility:
-
OSGSIM_FOUND -
Deprecated since version 4.2: Use
osgSim_FOUND, which has the same value.Boolean indicating whether the osgSim NodeKit of the OpenSceneGraph toolkit was found.
Examples
Finding osgSim explicitly with this module and creating an interface imported target that encapsulates its usage requirements for linking it to a project target:
find_package(osgSim)
if(osgSim_FOUND AND NOT TARGET osgSim::osgSim)
add_library(osgSim::osgSim INTERFACE IMPORTED)
set_target_properties(
osgSim::osgSim
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OSGSIM_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${OSGSIM_LIBRARIES}"
)
endif()
target_link_libraries(example PRIVATE osgSim::osgSim)
See Also
- The
FindOpenSceneGraphmodule to find OpenSceneGraph toolkit.
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Licensed under the BSD 3-clause License.
https://cmake.org/cmake/help/latest/module/FindosgSim.html