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Type

Objects, references, functions including function template specializations, and expressions have a property called type, which both restricts the operations that are permitted for those entities and provides semantic meaning to the otherwise generic sequences of bits.

Type classification

The C++ type system consists of the following types:

  • fundamental types (see also std::is_fundamental):
    • the type void (see also std::is_void);
  • the type std::nullptr_t (see also std::is_null_pointer);
(since C++11)
  • the type std::meta::info (see also std::is_reflection);
(since C++26)
  • arithmetic types (see also std::is_arithmetic):
  • integral types (including cv-qualified versions, see also std::is_integral, a synonym for integral type is integer type):
  • the type bool;
  • character types:
  • narrow character types:
    • ordinary character types: char, signedchar, unsignedchar[1]
  • the type char8_t
(since C++20)
  • wide character types: char16_t, char32_t, (since C++11)wchar_t;
  • signed integer types:
    • standard signed integer types: signedchar, short, int, long, longlong(since C++11);
  • extended signed integer types (implementation-defined);
(since C++11)
  • unsigned integer types:
    • standard unsigned integer types: unsignedchar, unsignedshort, unsigned, unsignedlong, unsignedlonglong(since C++11);
  • extended unsigned integer types (each corresponds to an extended signed integer type, and vice versa);
(since C++11)
  • floating-point types (see also std::is_floating_point):
    • standard floating-point types: float, double, longdouble and their cv-qualified versions;
  • extended floating-point types (including cv-qualified versions):
    • fixed width floating-point types;
    • other implementation-defined extended floating-point types;
(since C++23)
  • compound types (see also std::is_compound):
  • reference types (see also std::is_reference):
  • lvalue reference types (see also std::is_lvalue_reference):
    • lvalue reference to object types;
    • lvalue reference to function types;
  • rvalue reference types (see also std::is_rvalue_reference):
    • rvalue reference to object types;
    • rvalue reference to function types;
(since C++11)
  • pointer types (see also std::is_pointer):
  • object pointer types:
    • pointer-to-object types;
    • pointer to void types;
  • pointer-to-function types;
  • pointer-to-member types (see also std::is_member_pointer):
    • pointer-to-data-member types (see also std::is_member_object_pointer);
    • pointer-to-member-function types (see also std::is_member_function_pointer);
  • array types (see also std::is_array);
  • function types (see also std::is_function);
  • enumeration types (see also std::is_enum);
    • unscoped enumeration types;
  • scoped enumeration types (see also std::is_scoped_enum);
(since C++11)
  • class types:
    • non-union types (see also std::is_class);
    • union types (see also std::is_union).
  1. signedchar and unsignedchar are narrow character types, but they are not character types. In other words, the set of narrow character types is not a subset of the set of character types.

For every non-cv-qualified type other than reference and function, the type system supports three additional cv-qualified versions of that type (const, volatile, and constvolatile).

Other categories

An object type (see also std::is_object) is a (possibly cv-qualified) type that is not a function type, not a reference type, and not (possibly cv-qualified) void.

The following types are collectively called scalar types (see also std::is_scalar):

  • arithmetic types
  • enumeration types
  • pointer types
  • pointer-to-member types
  • std::nullptr_t
(since C++11)
  • std::meta::info
(since C++26)
  • cv-qualified versions of these types

The following types are collectively called implicit-lifetime types:

  • scalar types
  • implicit-lifetime class types
  • array types
  • cv-qualified versions of these types

The following types are collectively called trivially copyable types:

  • scalar types
  • trivially copyable class types
  • arrays of such types
  • cv-qualified versions of these types

The following types are collectively called standard-layout types:

  • scalar types
  • standard-layout class types
  • arrays of such types
  • cv-qualified versions of these types
(since C++11)
Type traits hierarchy diagram

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Deprecated categories

The following types are collectively called POD types (see also std::is_pod):

  • scalar types
  • POD classes
  • arrays of such types
  • cv-qualified versions of these types
(deprecated in C++20)

The following types are collectively called trivial types (see also std::is_trivial):

  • scalar types
  • trivial class types
  • arrays of such types
  • cv-qualified versions of these types
(since C++11)
(deprecated in C++26)

Program-defined type

A program-defined specialization is an explicit specialization or partial specialization that is not part of the C++ standard library and not defined by the implementation.

A program-defined type is one of the following types:

  • A non-closure(since C++11) class type or enumeration type that is not part of the C++ standard library and not defined by the implementation.
  • A closure type of a non-implementation-provided lambda expression.
(since C++11)
  • An instantiation of a program-defined specialization.

Type naming

A name can be declared to refer to a type by means of:

  • class declaration;
  • union declaration;
  • enum declaration;
  • typedef declaration;
  • type alias declaration.

Types that do not have names often need to be referred to in C++ programs; the syntax for that is known as type-id. The syntax of the type-id that names type T is exactly the syntax of a declaration of a variable or function of type T, with the identifier omitted, except that decl-specifier-seq of the declaration grammar is constrained to type-specifier-seq, and that new types may be defined only if the type-id appears on the right-hand side of a non-template type alias declaration.

int* p;               // declaration of a pointer to int
static_cast<int*>(p); // type-id is "int*"

int a[3];   // declaration of an array of 3 int
new int[3]; // type-id is "int[3]" (called new-type-id)

int (*(*x[2])())[3];      // declaration of an array of 2 pointers to functions
                          // returning pointer to array of 3 int
new (int (*(*[2])())[3]); // type-id is "int (*(*[2])())[3]"

void f(int);                    // declaration of a function taking int and returning void
std::function<void(int)> x = f; // type template parameter is a type-id "void(int)"
std::function<auto(int) -> void> y = f; // same

std::vector<int> v;       // declaration of a vector of int
sizeof(std::vector<int>); // type-id is "std::vector<int>"

struct { int x; } b;         // creates a new type and declares an object b of that type
sizeof(struct { int x; });   // error: cannot define new types in a sizeof expression
using t = struct { int x; }; // creates a new type and declares t as an alias of that type

sizeof(static int); // error: storage class specifiers not part of type-specifier-seq
std::function<inline void(int)> f; // error: neither are function specifiers

The declarator part of the declaration grammar with the name removed is referred to as abstract-declarator.

Type-id may be used in the following situations:

  • to specify the target type in cast expressions;
  • as arguments to sizeof, alignof, alignas, new, and typeid;
  • on the right-hand side of a type alias declaration;
  • as the trailing return type of a function declaration;
  • as the default argument of a template type parameter;
  • as the template argument for a template type parameter;
  • in dynamic exception specification.
(until C++17)

Type-id can be used with some modifications in the following situations:

  • in the parameter list of a function (when the parameter name is omitted), type-id uses decl-specifier-seq instead of type-specifier-seq (in particular, some storage class specifiers are allowed);
  • in the name of a user-defined conversion function, the abstract declarator cannot include function or array operators.

Elaborated type specifier

Elaborated type specifiers may be used to refer to a previously-declared class name (class, struct, or union) or to a previously-declared enum name even if the name was hidden by a non-type declaration. They may also be used to declare new class names.

See elaborated type specifier for details.

Static type

The type of an expression that results from the compile-time analysis of the program is known as the static type of the expression. The static type does not change while the program is executing.

Dynamic type

If some glvalue expression refers to a polymorphic object, the type of its most derived object is known as the dynamic type.

// given
struct B { virtual ~B() {} }; // polymorphic type
struct D : B {};               // polymorphic type

D d; // most-derived object
B* ptr = &d;

// the static type of (*ptr) is B
// the dynamic type of (*ptr) is D

For prvalue expressions, the dynamic type is always the same as the static type.

Incomplete type

The following types are incomplete types:

  • the type void (possibly cv-qualified);
  • incompletely-defined object types:
    • class type that has been declared (e.g. by forward declaration) but not defined;
    • array of unknown bound;
    • array of elements of incomplete type;
    • enumeration type from the point of declaration until its underlying type is determined.

All other types are complete.

Any of the following contexts requires type T to be complete:

  • definition of or call to a function with return type T or argument type T;
  • definition of an object of type T;
  • declaration of a non-static class data member of type T;
  • new expression for an object of type T or an array whose element type is T;
  • lvalue-to-rvalue conversion applied to a glvalue of type T;
  • an implicit or explicit conversion to type T;
  • a standard conversion, dynamic_cast, or static_cast to type T* or T&, except when converting from the null pointer constant or from a pointer to possibly cv-qualified void;
  • class member access operator applied to an expression of type T;
  • typeid, sizeof, or alignof operator applied to type T;
  • arithmetic operator applied to a pointer to T;
  • definition of a class with base class T;
  • assignment to an lvalue of type T;
  • a handler of type T, T&, or T*.

(In general, when the size and layout of T must be known.)

If any of these situations occur in a translation unit, the definition of the type must appear in the same translation unit. Otherwise, it is not required.

An incompletely-defined object type can be completed:

  • A class type (such as classX) might be regarded as incomplete at one point in a translation unit and regarded as complete later on; the type classX is the same type at both points:
struct X;            // declaration of X, no definition provided yet
extern X* xp;        // xp is a pointer to an incomplete type:
                     // the definition of X is not reachable

void foo()
{
    xp++;            // ill-formed: X is incomplete
}

struct X { int i; }; // definition of X
X x;                 // OK: the definition of X is reachable

void bar()
{
    xp = &x;         // OK: type is “pointer to X”
    xp++;            // OK: X is complete
}
  • The declared type of an array object might be an array of incomplete class type and therefore incomplete; if the class type is completed later on in the translation unit, the array type becomes complete; the array type at those two points is the same type.
  • The declared type of an array object might be an array of unknown bound and therefore be incomplete at one point in a translation unit and complete later on; the array types at those two points ("array of unknown bound of T" and "array of N T") are different types.

The type of a pointer or reference to array of unknown bound permanently points to or refers to an incomplete type. An array of unknown bound named by a typedef declaration permanently refers to an incomplete type. In either case, the array type cannot be completed:

extern int arr[];   // the type of arr is incomplete
typedef int UNKA[]; // UNKA is an incomplete type

UNKA* arrp;         // arrp is a pointer to an incomplete type
UNKA** arrpp;

void foo()
{
    arrp++;         // error: UNKA is an incomplete type
    arrpp++;        // OK: sizeof UNKA* is known
}

int arr[10];        // now the type of arr is complete

void bar()
{
    arrp = &arr;    // OK: qualification conversion (since C++20)
    arrp++;         // error: UNKA cannot be completed
}

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
CWG 328 C++98 class members of incomplete type were not prohibited
if an object of the class type was never created
non-static class data members
need to be complete
CWG 977 C++98 the point when an enumeration type becomes
complete in its definition was unclear
the type is complete once the
underlying type is determined
CWG 1362 C++98 user-defined conversions to type T* or T& required T to be complete not required
CWG 2006 C++98 cv-qualified void types were object type and complete type excluded from both categories
CWG 2448 C++98 only cv-unqualified types could be integral and floating-point types allows cv-qualified types
CWG 2630 C++98 it was unclear whether a class is considered complete outside
the translation unit where the definition of the class appears
the class is complete
if its definition is
reachable in this case
CWG 2643 C++98 the type of a pointer to array of unknown bound
could not be completed (but it is already complete)
the pointed-to array type
cannot be completed
LWG 2139 C++98 the meaning of “user-defined type” was unclear defines and uses “program-
defined type” instead
LWG 3119 C++11 it was unclear whether closure types are program-defined types made clear

References

  • C++23 standard (ISO/IEC 14882:2024):
    • 6.8.2 Fundamental types [basic.fundamental]
  • C++20 standard (ISO/IEC 14882:2020):
    • 6.8.2 Fundamental types [basic.fundamental]
  • C++17 standard (ISO/IEC 14882:2017):
    • 6.9.1 Fundamental types [basic.fundamental]
  • C++14 standard (ISO/IEC 14882:2014):
    • 3.9.1 Fundamental types [basic.fundamental]
  • C++11 standard (ISO/IEC 14882:2011):
    • 3.9.1 Fundamental types [basic.fundamental]
  • C++98 standard (ISO/IEC 14882:1998):
    • 3.9.1 Fundamental types [basic.fundamental]

See also

Type traits A compile-time template-based interfaces to query the properties of types
C documentation for Type

External links

1. Howard Hinnant's C++0x type tree

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Licensed under the Creative Commons Attribution-ShareAlike Unported License v3.0.
https://en.cppreference.com/cpp/language/incomplete_type

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