std::destroy_n
Defined in header <memory> | ||
|---|---|---|
template< class ForwardIt, class Size > ForwardIt destroy_n( ForwardIt first, Size count ); | (1) |
(since C++17) (constexpr since C++20) |
template< class ExecutionPolicy, class ForwardIt, class Size > ForwardIt destroy_n( ExecutionPolicy&& policy, ForwardIt first, Size count ); | (2) | (since C++17) |
1) Destroys the first
count elements in the target range [first, last) as if by for (; count > 0; (void) ++first, --count)
std::destroy_at(std::addressof(*first));
return first;
2) Same as (1), but executed according to
policy.
This overload participates in overload resolution only if the value of the following expression is
true: |
| (until C++20) |
|
| (since C++20) |
Parameters
| first | - | the beginning of the range of elements to destroy |
| count | - | the number of elements to destroy |
| policy | - | the execution policy to use |
| Type requirements | ||
-ForwardIt must meet the requirements of LegacyForwardIterator. |
||
-No increment, assignment, comparison, or indirection through valid instances of ForwardIt may throw exceptions. |
||
Return value
As described above.
Exceptions
2) During the execution process:- If the temporary memory resources required for parallelization are not available,
std::bad_allocis thrown. - If an uncaught exception is thrown while accessing objects via an algorithm argument, the behavior is determined by the execution policy (for standard policies,
std::terminateis invoked).
Example
Demonstrates how to use destroy_n to destroy a contiguous sequence of elements.
#include <iostream>
#include <memory>
#include <new>
struct Tracer
{
int value;
~Tracer() { std::cout << value << " destructed\n"; }
};
int main()
{
alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 4];
for (int i = 0; i < 4; ++i)
new (buffer + sizeof(Tracer) * i) Tracer{i}; // manually construct objects
auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer));
std::destroy_n(ptr, 4);
}
Output:
0 destructed 1 destructed 2 destructed 3 destructed
See also
|
(C++17) | destroys a range of objects (function template & algorithm function object) |
|
(C++20) | |
|
(C++17) | destroys an object at a given address (function template & algorithm function object) |
|
(C++20) | |
|
(C++20) | destroys a number of objects in a range (algorithm function object) |
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