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AttributeDataType

Data types used in a Mesh's Vertex format

Constants

byte
An 8-bit normalized (from 0 to 1) value.


unorm16
A 16-bit normalized (from 0 to 1) value.


float
A floating point number.

See Also

  • Mesh:getVertexFormat
  • love.graphics.newMesh
  • Mesh

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/AttributeDataType

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