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Joystick:isGamepadDown

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.

Function

Synopsis

anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )

Arguments

GamepadButton buttonN
The gamepad button to check.

Returns

boolean anyDown
True if any supplied button is down, false if not.

See Also

  • Joystick
  • Joystick:isGamepad
  • Joystick:getGamepadAxis
  • Joystick:isConnected
  • love.gamepadpressed
  • love.gamepadreleased

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:isGamepadDown

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