Tile
A tile object is the combination of a Coordinate, which defines its place, as well as a unique ID and data tracking for its content
Methods
loadVectorData()
loadVectorData(
data:WorkerTileResult,painter:Painter,justReloaded?:boolean):void
Given a data object with a 'buffers' property, load it into this tile's elementGroups and buffers properties and set loaded to true. If the data is null, like in the case of an empty GeoJSON tile, no-op but still set loaded to true.
Parameters
| Parameter | Type | Description |
|---|---|---|
data | WorkerTileResult | The data from the worker |
painter | Painter | the painter |
justReloaded? | boolean |
true to just reload |
Returns
void
setSelfFadeLogic()
setSelfFadeLogic(
fadeEndTime:number):void
Self fading for edge tiles (when panning map)
Parameters
| Parameter | Type |
|---|---|
fadeEndTime | number |
Returns
void
unloadVectorData()
unloadVectorData():
void
Release any data or WebGL resources referenced by this tile.
Returns
void
© MapLibre contributors
Licensed under the 3-Clause BSD License.
https://maplibre.org/maplibre-gl-js/docs/API/interfaces/Tile/