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RendererProjectionData

RendererProjectionData = ProjectionData<Mat4f32>

Projection data used by renderer shader uniforms. Renderer matrices are stored as 32-bit floats so WebGL can consume them directly without per-upload copies.

© MapLibre contributors
Licensed under the 3-Clause BSD License.
https://maplibre.org/maplibre-gl-js/docs/API/type-aliases/RendererProjectionData/

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