StyleImageWebGLTarget
StyleImageWebGLTarget =
object
Where a StyleImageWebGLData.renderWithWebGL callback writes its pixels.
Properties
texture
texture:
WebGLTexture
The icon atlas to write into. MapLibre does not bind it for you, so start with gl.bindTexture(gl.TEXTURE_2D, texture) or attach it to your own framebuffer.
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Licensed under the 3-Clause BSD License.
https://maplibre.org/maplibre-gl-js/docs/API/type-aliases/StyleImageWebGLTarget/