- java.lang.Object
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- javafx.animation.AnimationTimer
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public abstract class AnimationTimer extends Object
The classAnimationTimerallows to create a timer, that is called in each frame while it is active. An extending class has to override the methodhandle(long)which will be called in every frame. The methodsstart()andstop()allow to start and stop the timer.- Since:
- JavaFX 2.0
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Constructor Summary
Constructors Constructor Description AnimationTimer()Creates a new timer.
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Method Summary
All MethodsInstance MethodsAbstract MethodsConcrete Methods Modifier and Type Method Description abstract voidhandle(long now)This method needs to be overridden by extending classes.voidstart()Starts theAnimationTimer.voidstop()Stops theAnimationTimer.
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Constructor Detail
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AnimationTimer
public AnimationTimer()
Creates a new timer.
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Method Detail
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handle
public abstract void handle(long now)
This method needs to be overridden by extending classes. It is going to be called in every frame while theAnimationTimeris active.- Parameters:
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now- The timestamp of the current frame given in nanoseconds. This value will be the same for allAnimationTimerscalled during one frame.
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start
public void start()
Starts theAnimationTimer. Once it is started, thehandle(long)method of thisAnimationTimerwill be called in every frame. TheAnimationTimercan be stopped by callingstop().
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stop
public void stop()
Stops theAnimationTimer. It can be activated again by callingstart().
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Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
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