Class AnimationTimer
java.lang.Object
javafx.animation.AnimationTimer
public abstract class AnimationTimer
extends Object The class
AnimationTimer allows to create a timer, that is called in each frame while it is active. An extending class has to override the method handle(long) which will be called in every frame. The methods start() and stop() allow to start and stop the timer.- Since:
- JavaFX 2.0
Constructor Summary
| Constructor | Description |
|---|---|
AnimationTimer() | Creates a new timer. |
Method Summary
Constructor Details
AnimationTimer
public AnimationTimer()
Creates a new timer.
Method Details
handle
public abstract void handle(long now)
This method needs to be overridden by extending classes. It is going to be called in every frame while the
AnimationTimer is active.- Parameters:
-
now- The timestamp of the current frame given in nanoseconds. This value will be the same for allAnimationTimerscalled during one frame.
start
public void start()
Starts the
AnimationTimer. Once it is started, the handle(long) method of this AnimationTimer will be called in every frame. The AnimationTimer can be stopped by calling stop().stop
public void stop()
Stops the
AnimationTimer. It can be activated again by calling start().
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Documentation extracted from JavaFX API Documentation.
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