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Class AnimationTimer

java.lang.Object
javafx.animation.AnimationTimer
public abstract class AnimationTimer
extends Object
The class AnimationTimer allows to create a timer, that is called in each frame while it is active. An extending class has to override the method handle(long) which will be called in every frame. The methods start() and stop() allow to start and stop the timer.
Since:
JavaFX 2.0

Constructor Summary

Constructors
Constructor Description
AnimationTimer()
Creates a new timer.

Method Summary

Modifier and Type Method Description
abstract void handle​(long now)
This method needs to be overridden by extending classes.
void start()
Starts the AnimationTimer.
void stop()
Stops the AnimationTimer.

Methods declared in class java.lang.Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructor Details

AnimationTimer

public AnimationTimer()
Creates a new timer.

Method Details

handle

public abstract void handle(long now)
This method needs to be overridden by extending classes. It is going to be called in every frame while the AnimationTimer is active.
Parameters:
now - The timestamp of the current frame given in nanoseconds. This value will be the same for all AnimationTimers called during one frame.

start

public void start()
Starts the AnimationTimer. Once it is started, the handle(long) method of this AnimationTimer will be called in every frame. The AnimationTimer can be stopped by calling stop().

stop

public void stop()
Stops the AnimationTimer. It can be activated again by calling start().

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Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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