Class PathTransition
public final class PathTransition
extends Transition Transition creates a path animation that spans its duration. The translation along the path is done by updating the translateX and translateY variables of the node, and the rotate variable will get updated if orientation is set to OrientationType.ORTHOGONAL_TO_TANGENT, at regular interval. The animated path is defined by the outline of a shape.
Code Segment Example:
import javafx.scene.shape.*;
import javafx.animation.*;
...
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
Path path = new Path();
path.getElements().add (new MoveTo (0f, 50f));
path.getElements().add (new CubicCurveTo (40f, 10f, 390f, 240f, 1904, 50f));
pathTransition.setDuration(Duration.millis(10000));
pathTransition.setNode(rect);
pathTransition.setPath(path);
pathTransition.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT);
pathTransition.setCycleCount(4f);
pathTransition.setAutoReverse(true);
pathTransition.play();
...
- Since:
- JavaFX 2.0
- See Also:
-
Transition,Animation
Property Summary
| Type | Property | Description |
|---|---|---|
ObjectProperty<Duration> | duration | The duration of this Transition. |
ObjectProperty<Node> | node | The target node of this PathTransition. |
ObjectProperty<PathTransition.OrientationType> | orientation | Specifies the upright orientation of node along the path. |
ObjectProperty<Shape> | path | The shape on which outline the node should be animated. |
Properties declared in class javafx.animation.Transition
interpolator
Properties declared in class javafx.animation.Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
Nested Class Summary
| Modifier and Type | Class | Description |
|---|---|---|
static class | PathTransition.OrientationType | Specifies the upright orientation of node along the path. |
Nested classes/interfaces declared in class javafx.animation.Animation
Animation.Status
Field Summary
Fields declared in class javafx.animation.Animation
INDEFINITE
Constructor Summary
| Constructor | Description |
|---|---|
PathTransition() | The constructor of PathTransition. |
PathTransition(Duration duration,
Shape path) | The constructor of PathTransition. |
PathTransition(Duration duration,
Shape path,
Node node) | The constructor of PathTransition. |
Method Summary
| Modifier and Type | Method | Description |
|---|---|---|
ObjectProperty<Duration> | durationProperty() | The duration of this Transition. |
Duration | getDuration() | Gets the value of the property duration. |
Node | getNode() | Gets the value of the property node. |
PathTransition.OrientationType | getOrientation() | Gets the value of the property orientation. |
Shape | getPath() | Gets the value of the property path. |
ObjectProperty<Node> | nodeProperty() | The target node of this PathTransition. |
ObjectProperty<PathTransition.OrientationType> | orientationProperty() | Specifies the upright orientation of node along the path. |
ObjectProperty<Shape> | pathProperty() | The shape on which outline the node should be animated. |
void | setDuration(Duration value) | Sets the value of the property duration. |
void | setNode(Node value) | Sets the value of the property node. |
void | setOrientation(PathTransition.OrientationType value) | Sets the value of the property orientation. |
void | setPath(Shape value) | Sets the value of the property path. |
Methods declared in class javafx.animation.Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolate, interpolatorProperty, setInterpolator
Methods declared in class javafx.animation.Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
Property Details
node
public final ObjectProperty<Node> nodeProperty
PathTransition. It is not possible to change the target node of a running PathTransition. If the value of node is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
- See Also:
-
getNode(),setNode(Node)
duration
public final ObjectProperty<Duration> durationProperty
Transition. It is not possible to change the duration of a running PathTransition. If the value of duration is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.
- Default value:
- 400ms
- See Also:
-
getDuration(),setDuration(Duration)
path
public final ObjectProperty<Shape> pathProperty
It is not possible to change the path of a running PathTransition. If the value of path is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- null
- See Also:
-
getPath(),setPath(Shape)
orientation
public final ObjectProperty<PathTransition.OrientationType> orientationProperty
node along the path. The default orientation is set to PathTransition.OrientationType.NONE. It is not possible to change the orientation of a running PathTransition. If the value of orientation is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- NONE
- See Also:
-
getOrientation(),setOrientation(PathTransition.OrientationType)
Constructor Details
PathTransition
public PathTransition(Duration duration, Shape path, Node node)
PathTransition.- Parameters:
-
duration- Thedurationof thisPathTransition -
path- Thepathof thisPathTransition -
node- Thenodeof thisPathTransition
PathTransition
public PathTransition(Duration duration, Shape path)
PathTransition.- Parameters:
-
duration- Thedurationof thisPathTransition -
path- Thepathof thisPathTransition
PathTransition
public PathTransition()
PathTransition.Method Details
setNode
public final void setNode(Node value)
- Property description:
- The target node of this
PathTransition.It is not possible to change the target
nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
getNode
public final Node getNode()
- Property description:
- The target node of this
PathTransition.It is not possible to change the target
nodeof a runningPathTransition. If the value ofnodeis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.
nodeProperty
public final ObjectProperty<Node> nodeProperty()
PathTransition. It is not possible to change the target node of a running PathTransition. If the value of node is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
- See Also:
-
getNode(),setNode(Node)
setDuration
public final void setDuration(Duration value)
- Property description:
- The duration of this
Transition.It is not possible to change the
durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException. - Default value:
- 400ms
getDuration
public final Duration getDuration()
- Property description:
- The duration of this
Transition.It is not possible to change the
durationof a runningPathTransition. If the value ofdurationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException. - Default value:
- 400ms
durationProperty
public final ObjectProperty<Duration> durationProperty()
Transition. It is not possible to change the duration of a running PathTransition. If the value of duration is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.
- Default value:
- 400ms
- See Also:
-
getDuration(),setDuration(Duration)
setPath
public final void setPath(Shape value)
- Property description:
- The shape on which outline the node should be animated.
It is not possible to change the
pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
- null
getPath
public final Shape getPath()
- Property description:
- The shape on which outline the node should be animated.
It is not possible to change the
pathof a runningPathTransition. If the value ofpathis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
- null
pathProperty
public final ObjectProperty<Shape> pathProperty()
It is not possible to change the path of a running PathTransition. If the value of path is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- null
- See Also:
-
getPath(),setPath(Shape)
setOrientation
public final void setOrientation(PathTransition.OrientationType value)
- Property description:
- Specifies the upright orientation of
nodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the
orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
- NONE
getOrientation
public final PathTransition.OrientationType getOrientation()
- Property description:
- Specifies the upright orientation of
nodealong thepath. The default orientation is set toPathTransition.OrientationType.NONE.It is not possible to change the
orientationof a runningPathTransition. If the value oforientationis changed for a runningPathTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
- NONE
orientationProperty
public final ObjectProperty<PathTransition.OrientationType> orientationProperty()
node along the path. The default orientation is set to PathTransition.OrientationType.NONE. It is not possible to change the orientation of a running PathTransition. If the value of orientation is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- NONE
- See Also:
-
getOrientation(),setOrientation(PathTransition.OrientationType)
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Documentation extracted from JavaFX API Documentation.
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