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Class SequentialTransition

java.lang.Object
javafx.animation.Animation
javafx.animation.Transition
javafx.animation.SequentialTransition
public final class SequentialTransition
extends Transition
This Transition plays a list of Animations in sequential order.

Children of this Transition inherit node, if their node property is not specified.

Code Segment Example:

 
     Rectangle rect = new Rectangle (100, 40, 100, 100);
     rect.setArcHeight(50);
     rect.setArcWidth(50);
     rect.setFill(Color.VIOLET);

     final Duration SEC_2 = Duration.millis(2000);
     final Duration SEC_3 = Duration.millis(3000);

     PauseTransition pt = new PauseTransition(Duration.millis(1000));
     FadeTransition ft = new FadeTransition(SEC_3);
     ft.setFromValue(1.0f);
     ft.setToValue(0.3f);
     ft.setCycleCount(2f);
     ft.setAutoReverse(true);
     TranslateTransition tt = new TranslateTransition(SEC_2);
     tt.setFromX(-100f);
     tt.setToX(100f);
     tt.setCycleCount(2f);
     tt.setAutoReverse(true);
     RotateTransition rt = new RotateTransition(SEC_3);
     rt.setByAngle(180f);
     rt.setCycleCount(4f);
     rt.setAutoReverse(true);
     ScaleTransition st = new ScaleTransition(SEC_2);
     st.setByX(1.5f);
     st.setByY(1.5f);
     st.setCycleCount(2f);
     st.setAutoReverse(true);

     SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st);
     seqT.play();
 
 
Since:
JavaFX 2.0
See Also:
Transition, Animation

Property Summary

Properties
Type Property Description
ObjectProperty<Node> node
This Node is used in all child Transitions, that do not define a target Node themselves.

Properties declared in class javafx.animation.Transition

interpolator

Properties declared in class javafx.animation.Animation

autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration

Nested Class Summary

Nested classes/interfaces declared in class javafx.animation.Animation

Animation.Status

Field Summary

Fields declared in class javafx.animation.Animation

INDEFINITE

Constructor Summary

Constructors
Constructor Description
SequentialTransition()
The constructor of SequentialTransition.
SequentialTransition​(Animation... children)
The constructor of SequentialTransition.
SequentialTransition​(Node node)
The constructor of SequentialTransition.
SequentialTransition​(Node node, Animation... children)
The constructor of SequentialTransition.

Method Summary

Modifier and Type Method Description
ObservableList<Animation> getChildren()
A list of Animations that will be played sequentially.
Node getNode()
Gets the value of the property node.
ObjectProperty<Node> nodeProperty()
This Node is used in all child Transitions, that do not define a target Node themselves.
void setNode​(Node value)
Sets the value of the property node.

Methods declared in class javafx.animation.Transition

getCachedInterpolator, getInterpolator, getParentTargetNode, interpolate, interpolatorProperty, setInterpolator

Methods declared in class javafx.animation.Animation

autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty

Methods declared in class java.lang.Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Property Details

node

public final ObjectProperty<Node> nodeProperty
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

See Also:
getNode(), setNode(Node)

Constructor Details

SequentialTransition

public SequentialTransition(Node node, Animation... children)
The constructor of SequentialTransition.
Parameters:
node - The target Node to be used in child Transitions that have no Node specified themselves
children - The child Animations of this SequentialTransition

SequentialTransition

public SequentialTransition(Animation... children)
The constructor of SequentialTransition.
Parameters:
children - The child Animations of this SequentialTransition

SequentialTransition

public SequentialTransition(Node node)
The constructor of SequentialTransition.
Parameters:
node - The target Node to be used in child Transitions that have no Node specified themselves

SequentialTransition

public SequentialTransition()
The constructor of SequentialTransition.

Method Details

setNode

public final void setNode(Node value)
Sets the value of the property node.
Property description:
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

getNode

public final Node getNode()
Gets the value of the property node.
Property description:
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

nodeProperty

public final ObjectProperty<Node> nodeProperty()
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

See Also:
getNode(), setNode(Node)

getChildren

public final ObservableList<Animation> getChildren()
A list of Animations that will be played sequentially.

It is not possible to change the children of a running SequentialTransition. If the children are changed for a running SequentialTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
a list of Animations that will be played sequentially

© 2008, 2025, Oracle and/or its affiliates. All rights reserved.
Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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