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Class PathTransition

java.lang.Object
javafx.animation.Animation
javafx.animation.Transition
javafx.animation.PathTransition
public final class PathTransition extends Transition
This Transition creates a path animation that spans its duration. The translation along the path is done by updating the translateX and translateY variables of the node, and the rotate variable will get updated if orientation is set to OrientationType.ORTHOGONAL_TO_TANGENT, at regular interval.

The animated path is defined by the outline of a shape.

Code Segment Example:

 
 import javafx.scene.shape.*;
 import javafx.animation.*;

 ...

     Rectangle rect = new Rectangle (100, 40, 100, 100);
     rect.setArcHeight(50);
     rect.setArcWidth(50);
     rect.setFill(Color.VIOLET);


     Path path = new Path();
     path.getElements().add (new MoveTo (0f, 50f));
     path.getElements().add (new CubicCurveTo (40f, 10f, 390f, 240f, 1904, 50f));

     pathTransition.setDuration(Duration.millis(10000));
     pathTransition.setNode(rect);
     pathTransition.setPath(path);
     pathTransition.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT);
     pathTransition.setCycleCount(4f);
     pathTransition.setAutoReverse(true);

     pathTransition.play();

 ...

 
 
Since:
JavaFX 2.0
See Also:
  • Transition
  • Animation

Property Summary

Type Property Description
final ObjectProperty<Duration> duration
The duration of this Transition.
final ObjectProperty<Node> node
The target node of this PathTransition.
final ObjectProperty<PathTransition.OrientationType> orientation
Specifies the upright orientation of node along the path.
final ObjectProperty<Shape> path
The shape on which outline the node should be animated.

Properties declared in class javafx.animation.Transition

interpolator

Properties declared in class javafx.animation.Animation

autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration

Nested Class Summary

Modifier and Type Class Description
static enum  PathTransition.OrientationType
Specifies the upright orientation of node along the path.

Nested classes/interfaces declared in class javafx.animation.Animation

Animation.Status

Field Summary

Fields declared in class javafx.animation.Animation

INDEFINITE

Constructor Summary

Constructor Description
PathTransition()
The constructor of PathTransition.
PathTransition(Duration duration, Shape path)
The constructor of PathTransition.
PathTransition(Duration duration, Shape path, Node node)
The constructor of PathTransition.

Method Summary

Modifier and Type Method Description
final ObjectProperty<Duration> durationProperty()
The duration of this Transition.
final Duration getDuration()
Gets the value of the duration property.
final Node getNode()
Gets the value of the node property.
final PathTransition.OrientationType getOrientation()
Gets the value of the orientation property.
final Shape getPath()
Gets the value of the path property.
void interpolate(double frac)
The method interpolate() has to be provided by implementations of Transition.
final ObjectProperty<Node> nodeProperty()
The target node of this PathTransition.
final ObjectProperty<PathTransition.OrientationType> orientationProperty()
Specifies the upright orientation of node along the path.
final ObjectProperty<Shape> pathProperty()
The shape on which outline the node should be animated.
final void setDuration(Duration value)
Sets the value of the duration property.
final void setNode(Node value)
Sets the value of the node property.
final void setOrientation(PathTransition.OrientationType value)
Sets the value of the orientation property.
final void setPath(Shape value)
Sets the value of the path property.

Methods declared in class javafx.animation.Transition

getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator

Methods declared in class javafx.animation.Animation

autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty

Methods declared in class java.lang.Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Property Details

node

public final ObjectProperty<Node> nodeProperty
The target node of this PathTransition.

It is not possible to change the target node of a running PathTransition. If the value of node is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

See Also:
  • getNode()
  • setNode(Node)
  • nodeProperty()

duration

public final ObjectProperty<Duration> durationProperty
The duration of this Transition.

It is not possible to change the duration of a running PathTransition. If the value of duration is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
See Also:
  • getDuration()
  • setDuration(Duration)
  • durationProperty()

path

public final ObjectProperty<Shape> pathProperty
The shape on which outline the node should be animated.

It is not possible to change the path of a running PathTransition. If the value of path is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
See Also:
  • getPath()
  • setPath(Shape)
  • pathProperty()

orientation

public final ObjectProperty<PathTransition.OrientationType> orientationProperty
Specifies the upright orientation of node along the path. The default orientation is set to PathTransition.OrientationType.NONE.

It is not possible to change the orientation of a running PathTransition. If the value of orientation is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
NONE
See Also:
  • getOrientation()
  • setOrientation(PathTransition.OrientationType)
  • orientationProperty()

Constructor Details

PathTransition

public PathTransition(Duration duration, Shape path, Node node)
The constructor of PathTransition.
Parameters:
duration - The duration of this PathTransition
path - The path of this PathTransition
node - The node of this PathTransition

PathTransition

public PathTransition(Duration duration, Shape path)
The constructor of PathTransition.
Parameters:
duration - The duration of this PathTransition
path - The path of this PathTransition

PathTransition

public PathTransition()
The constructor of PathTransition.

Method Details

setNode

public final void setNode(Node value)
Sets the value of the node property.
Property description:
The target node of this PathTransition.

It is not possible to change the target node of a running PathTransition. If the value of node is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Parameters:
value - the value for the node property
See Also:
  • getNode()
  • nodeProperty()

getNode

public final Node getNode()
Gets the value of the node property.
Property description:
The target node of this PathTransition.

It is not possible to change the target node of a running PathTransition. If the value of node is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
the value of the node property
See Also:
  • setNode(Node)
  • nodeProperty()

nodeProperty

public final ObjectProperty<Node> nodeProperty()
The target node of this PathTransition.

It is not possible to change the target node of a running PathTransition. If the value of node is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
the node property
See Also:
  • getNode()
  • setNode(Node)

setDuration

public final void setDuration(Duration value)
Sets the value of the duration property.
Property description:
The duration of this Transition.

It is not possible to change the duration of a running PathTransition. If the value of duration is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
Parameters:
value - the value for the duration property
See Also:
  • getDuration()
  • durationProperty()

getDuration

public final Duration getDuration()
Gets the value of the duration property.
Property description:
The duration of this Transition.

It is not possible to change the duration of a running PathTransition. If the value of duration is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
Returns:
the value of the duration property
See Also:
  • setDuration(Duration)
  • durationProperty()

durationProperty

public final ObjectProperty<Duration> durationProperty()
The duration of this Transition.

It is not possible to change the duration of a running PathTransition. If the value of duration is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
Returns:
the duration property
See Also:
  • getDuration()
  • setDuration(Duration)

setPath

public final void setPath(Shape value)
Sets the value of the path property.
Property description:
The shape on which outline the node should be animated.

It is not possible to change the path of a running PathTransition. If the value of path is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
Parameters:
value - the value for the path property
See Also:
  • getPath()
  • pathProperty()

getPath

public final Shape getPath()
Gets the value of the path property.
Property description:
The shape on which outline the node should be animated.

It is not possible to change the path of a running PathTransition. If the value of path is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
Returns:
the value of the path property
See Also:
  • setPath(Shape)
  • pathProperty()

pathProperty

public final ObjectProperty<Shape> pathProperty()
The shape on which outline the node should be animated.

It is not possible to change the path of a running PathTransition. If the value of path is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
Returns:
the path property
See Also:
  • getPath()
  • setPath(Shape)

setOrientation

public final void setOrientation(PathTransition.OrientationType value)
Sets the value of the orientation property.
Property description:
Specifies the upright orientation of node along the path. The default orientation is set to PathTransition.OrientationType.NONE.

It is not possible to change the orientation of a running PathTransition. If the value of orientation is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
NONE
Parameters:
value - the value for the orientation property
See Also:
  • getOrientation()
  • orientationProperty()

getOrientation

public final PathTransition.OrientationType getOrientation()
Gets the value of the orientation property.
Property description:
Specifies the upright orientation of node along the path. The default orientation is set to PathTransition.OrientationType.NONE.

It is not possible to change the orientation of a running PathTransition. If the value of orientation is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
NONE
Returns:
the value of the orientation property
See Also:
  • setOrientation(PathTransition.OrientationType)
  • orientationProperty()

orientationProperty

public final ObjectProperty<PathTransition.OrientationType> orientationProperty()
Specifies the upright orientation of node along the path. The default orientation is set to PathTransition.OrientationType.NONE.

It is not possible to change the orientation of a running PathTransition. If the value of orientation is changed for a running PathTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
NONE
Returns:
the orientation property
See Also:
  • getOrientation()
  • setOrientation(PathTransition.OrientationType)

interpolate

public void interpolate(double frac)
The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.
Specified by:
interpolate in class Transition
Parameters:
frac - The relative position

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Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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