Class RotateTransition
public final class RotateTransition extends Transition
Transition creates a rotation animation that spans its duration. This is done by updating the rotate variable of the node at regular interval. The angle value is specified in degrees. It starts from the fromAngle if provided else uses the node's rotate value.
It stops at the toAngle value if provided else it will use start value plus byAngle.
The toAngle takes precedence if both toAngle and byAngle are specified.
Code Segment Example:
import javafx.scene.shape.*;
import javafx.animation.*;
...
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
rt.setByAngle(180);
rt.setCycleCount(4);
rt.setAutoReverse(true);
rt.play();
...
- Since:
- JavaFX 2.0
- See Also:
Property Summary
| Type | Property | Description |
|---|---|---|
final ObjectProperty<Point3D> |
axis |
Specifies the axis of rotation for this RotateTransition. |
final DoubleProperty |
byAngle |
Specifies the incremented stop angle value, from the start, of this RotateTransition. |
final ObjectProperty<Duration> |
duration |
The duration of this RotateTransition. |
final DoubleProperty |
fromAngle |
Specifies the start angle value for this RotateTransition. |
final ObjectProperty<Node> |
node |
The target node of this RotateTransition. |
final DoubleProperty |
toAngle |
Specifies the stop angle value for this RotateTransition. |
Properties declared in class javafx.animation.Transition
interpolator
Properties declared in class javafx.animation.Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
Nested Class Summary
Nested classes/interfaces declared in class javafx.animation.Animation
Animation.Status
Field Summary
Fields declared in class javafx.animation.Animation
INDEFINITE
Constructor Summary
| Constructor | Description |
|---|---|
RotateTransition() |
The constructor of RotateTransition
|
RotateTransition |
The constructor of RotateTransition
|
RotateTransition |
The constructor of RotateTransition
|
Method Summary
| Modifier and Type | Method | Description |
|---|---|---|
final ObjectProperty<Point3D> |
axisProperty() |
Specifies the axis of rotation for this RotateTransition. |
final DoubleProperty |
byAngleProperty() |
Specifies the incremented stop angle value, from the start, of this RotateTransition. |
final ObjectProperty<Duration> |
durationProperty() |
The duration of this RotateTransition. |
final DoubleProperty |
fromAngleProperty() |
Specifies the start angle value for this RotateTransition. |
final Point3D |
getAxis() |
Gets the value of the axis property. |
final double |
getByAngle() |
Gets the value of the byAngle property. |
final Duration |
getDuration() |
Gets the value of the duration property. |
final double |
getFromAngle() |
Gets the value of the fromAngle property. |
final Node |
getNode() |
Gets the value of the node property. |
final double |
getToAngle() |
Gets the value of the toAngle property. |
protected void |
interpolate |
The method interpolate() has to be provided by implementations of Transition. |
final ObjectProperty<Node> |
nodeProperty() |
The target node of this RotateTransition. |
final void |
setAxis |
Sets the value of the axis property. |
final void |
setByAngle |
Sets the value of the byAngle property. |
final void |
setDuration |
Sets the value of the duration property. |
final void |
setFromAngle |
Sets the value of the fromAngle property. |
final void |
setNode |
Sets the value of the node property. |
final void |
setToAngle |
Sets the value of the toAngle property. |
final DoubleProperty |
toAngleProperty() |
Specifies the stop angle value for this RotateTransition. |
Methods declared in class javafx.animation.Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator
Methods declared in class javafx.animation.Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
Property Details
node
public final ObjectProperty<Node> nodeProperty
RotateTransition. It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- See Also:
duration
public final ObjectProperty<Duration> durationProperty
RotateTransition. It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.
- Default value:
- 400ms
- See Also:
axis
public final ObjectProperty<Point3D> axisProperty
RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null. It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- null
- See Also:
fromAngle
public final DoubleProperty fromAngleProperty
RotateTransition. It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
Double.NaN- See Also:
toAngle
public final DoubleProperty toAngleProperty
RotateTransition. It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
Double.NaN- See Also:
byAngle
public final DoubleProperty byAngleProperty
RotateTransition. It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- See Also:
Constructor Details
RotateTransition
public RotateTransition(Duration duration, Node node)
RotateTransition
- Parameters:
-
duration- The duration of theRotateTransition -
node- Thenodewhich will be rotated
RotateTransition
public RotateTransition(Duration duration)
RotateTransition
- Parameters:
-
duration- The duration of theRotateTransition
RotateTransition
public RotateTransition()
RotateTransition
Method Details
setNode
public final void setNode(Node value)
node property.- Property description:
- The target node of this
RotateTransition.It is not possible to change the target
nodeof a runningRotateTransition. If the value ofnodeis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Parameters:
-
value- the value for thenodeproperty - See Also:
getNode
public final Node getNode()
node property.- Property description:
- The target node of this
RotateTransition.It is not possible to change the target
nodeof a runningRotateTransition. If the value ofnodeis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Returns:
- the value of the
nodeproperty - See Also:
nodeProperty
public final ObjectProperty<Node> nodeProperty()
RotateTransition. It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Returns:
- the
nodeproperty - See Also:
setDuration
public final void setDuration(Duration value)
duration property.- Property description:
- The duration of this
RotateTransition.It is not possible to change the
durationof a runningRotateTransition. If the value ofdurationis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException. - Default value:
- 400ms
- Parameters:
-
value- the value for thedurationproperty - See Also:
getDuration
public final Duration getDuration()
duration property.- Property description:
- The duration of this
RotateTransition.It is not possible to change the
durationof a runningRotateTransition. If the value ofdurationis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException. - Default value:
- 400ms
- Returns:
- the value of the
durationproperty - See Also:
durationProperty
public final ObjectProperty<Duration> durationProperty()
RotateTransition. It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.
- Default value:
- 400ms
- Returns:
- the
durationproperty - See Also:
setAxis
public final void setAxis(Point3D value)
axis property.- Property description:
- Specifies the axis of rotation for this
RotateTransition. Usenode.rotationAxisfor axis of rotation if thisaxisis null.It is not possible to change the
axisof a runningRotateTransition. If the value ofaxisis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
- null
- Parameters:
-
value- the value for theaxisproperty - See Also:
getAxis
public final Point3D getAxis()
axis property.- Property description:
- Specifies the axis of rotation for this
RotateTransition. Usenode.rotationAxisfor axis of rotation if thisaxisis null.It is not possible to change the
axisof a runningRotateTransition. If the value ofaxisis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
- null
- Returns:
- the value of the
axisproperty - See Also:
axisProperty
public final ObjectProperty<Point3D> axisProperty()
RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null. It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
- null
- Returns:
- the
axisproperty - See Also:
setFromAngle
public final void setFromAngle(double value)
fromAngle property.- Property description:
- Specifies the start angle value for this
RotateTransition.It is not possible to change
fromAngleof a runningRotateTransition. If the value offromAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Parameters:
-
value- the value for thefromAngleproperty - See Also:
getFromAngle
public final double getFromAngle()
fromAngle property.- Property description:
- Specifies the start angle value for this
RotateTransition.It is not possible to change
fromAngleof a runningRotateTransition. If the value offromAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Returns:
- the value of the
fromAngleproperty - See Also:
fromAngleProperty
public final DoubleProperty fromAngleProperty()
RotateTransition. It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
Double.NaN- Returns:
- the
fromAngleproperty - See Also:
setToAngle
public final void setToAngle(double value)
toAngle property.- Property description:
- Specifies the stop angle value for this
RotateTransition.It is not possible to change
toAngleof a runningRotateTransition. If the value oftoAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Parameters:
-
value- the value for thetoAngleproperty - See Also:
getToAngle
public final double getToAngle()
toAngle property.- Property description:
- Specifies the stop angle value for this
RotateTransition.It is not possible to change
toAngleof a runningRotateTransition. If the value oftoAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Returns:
- the value of the
toAngleproperty - See Also:
toAngleProperty
public final DoubleProperty toAngleProperty()
RotateTransition. It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Default value:
Double.NaN- Returns:
- the
toAngleproperty - See Also:
setByAngle
public final void setByAngle(double value)
byAngle property.- Property description:
- Specifies the incremented stop angle value, from the start, of this
RotateTransition.It is not possible to change
byAngleof a runningRotateTransition. If the value ofbyAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Parameters:
-
value- the value for thebyAngleproperty - See Also:
getByAngle
public final double getByAngle()
byAngle property.- Property description:
- Specifies the incremented stop angle value, from the start, of this
RotateTransition.It is not possible to change
byAngleof a runningRotateTransition. If the value ofbyAngleis changed for a runningRotateTransition, the animation has to be stopped and started again to pick up the new value. - Returns:
- the value of the
byAngleproperty - See Also:
byAngleProperty
public final DoubleProperty byAngleProperty()
RotateTransition. It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.
- Returns:
- the
byAngleproperty - See Also:
interpolate
protected void interpolate(double frac)
interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.- Specified by:
-
interpolatein classTransition - Parameters:
-
frac- The relative position
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Documentation extracted from JavaFX API Documentation.
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