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Class RotateTransition

java.lang.Object
javafx.animation.Animation
javafx.animation.Transition
javafx.animation.RotateTransition
public final class RotateTransition extends Transition
This Transition creates a rotation animation that spans its duration. This is done by updating the rotate variable of the node at regular interval. The angle value is specified in degrees.

It starts from the fromAngle if provided else uses the node's rotate value.

It stops at the toAngle value if provided else it will use start value plus byAngle.

The toAngle takes precedence if both toAngle and byAngle are specified.

Code Segment Example:

 
 import javafx.scene.shape.*;
 import javafx.animation.*;

 ...

     Rectangle rect = new Rectangle (100, 40, 100, 100);
     rect.setArcHeight(50);
     rect.setArcWidth(50);
     rect.setFill(Color.VIOLET);

     RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
     rt.setByAngle(180);
     rt.setCycleCount(4);
     rt.setAutoReverse(true);

     rt.play();

 ...

 
 
Since:
JavaFX 2.0
See Also:
  • Transition
  • Animation

Property Summary

Type Property Description
final ObjectProperty<Point3D> axis
Specifies the axis of rotation for this RotateTransition.
final DoubleProperty byAngle
Specifies the incremented stop angle value, from the start, of this RotateTransition.
final ObjectProperty<Duration> duration
The duration of this RotateTransition.
final DoubleProperty fromAngle
Specifies the start angle value for this RotateTransition.
final ObjectProperty<Node> node
The target node of this RotateTransition.
final DoubleProperty toAngle
Specifies the stop angle value for this RotateTransition.

Properties declared in class javafx.animation.Transition

interpolator

Properties declared in class javafx.animation.Animation

autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration

Nested Class Summary

Nested classes/interfaces declared in class javafx.animation.Animation

Animation.Status

Field Summary

Fields declared in class javafx.animation.Animation

INDEFINITE

Constructor Summary

Constructor Description
RotateTransition()
The constructor of RotateTransition
RotateTransition(Duration duration)
The constructor of RotateTransition
RotateTransition(Duration duration, Node node)
The constructor of RotateTransition

Method Summary

Modifier and Type Method Description
final ObjectProperty<Point3D> axisProperty()
Specifies the axis of rotation for this RotateTransition.
final DoubleProperty byAngleProperty()
Specifies the incremented stop angle value, from the start, of this RotateTransition.
final ObjectProperty<Duration> durationProperty()
The duration of this RotateTransition.
final DoubleProperty fromAngleProperty()
Specifies the start angle value for this RotateTransition.
final Point3D getAxis()
Gets the value of the axis property.
final double getByAngle()
Gets the value of the byAngle property.
final Duration getDuration()
Gets the value of the duration property.
final double getFromAngle()
Gets the value of the fromAngle property.
final Node getNode()
Gets the value of the node property.
final double getToAngle()
Gets the value of the toAngle property.
protected void interpolate(double frac)
The method interpolate() has to be provided by implementations of Transition.
final ObjectProperty<Node> nodeProperty()
The target node of this RotateTransition.
final void setAxis(Point3D value)
Sets the value of the axis property.
final void setByAngle(double value)
Sets the value of the byAngle property.
final void setDuration(Duration value)
Sets the value of the duration property.
final void setFromAngle(double value)
Sets the value of the fromAngle property.
final void setNode(Node value)
Sets the value of the node property.
final void setToAngle(double value)
Sets the value of the toAngle property.
final DoubleProperty toAngleProperty()
Specifies the stop angle value for this RotateTransition.

Methods declared in class javafx.animation.Transition

getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator

Methods declared in class javafx.animation.Animation

autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty

Methods declared in class java.lang.Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Property Details

node

public final ObjectProperty<Node> nodeProperty
The target node of this RotateTransition.

It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

See Also:
  • getNode()
  • setNode(Node)
  • nodeProperty()

duration

public final ObjectProperty<Duration> durationProperty
The duration of this RotateTransition.

It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
See Also:
  • getDuration()
  • setDuration(Duration)
  • durationProperty()

axis

public final ObjectProperty<Point3D> axisProperty
Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
See Also:
  • getAxis()
  • setAxis(Point3D)
  • axisProperty()

fromAngle

public final DoubleProperty fromAngleProperty
Specifies the start angle value for this RotateTransition.

It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
See Also:
  • getFromAngle()
  • setFromAngle(double)
  • fromAngleProperty()

toAngle

public final DoubleProperty toAngleProperty
Specifies the stop angle value for this RotateTransition.

It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
See Also:
  • getToAngle()
  • setToAngle(double)
  • toAngleProperty()

byAngle

public final DoubleProperty byAngleProperty
Specifies the incremented stop angle value, from the start, of this RotateTransition.

It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

See Also:
  • getByAngle()
  • setByAngle(double)
  • byAngleProperty()

Constructor Details

RotateTransition

public RotateTransition(Duration duration, Node node)
The constructor of RotateTransition
Parameters:
duration - The duration of the RotateTransition
node - The node which will be rotated

RotateTransition

public RotateTransition(Duration duration)
The constructor of RotateTransition
Parameters:
duration - The duration of the RotateTransition

RotateTransition

public RotateTransition()
The constructor of RotateTransition

Method Details

setNode

public final void setNode(Node value)
Sets the value of the node property.
Property description:
The target node of this RotateTransition.

It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Parameters:
value - the value for the node property
See Also:
  • getNode()
  • nodeProperty()

getNode

public final Node getNode()
Gets the value of the node property.
Property description:
The target node of this RotateTransition.

It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
the value of the node property
See Also:
  • setNode(Node)
  • nodeProperty()

nodeProperty

public final ObjectProperty<Node> nodeProperty()
The target node of this RotateTransition.

It is not possible to change the target node of a running RotateTransition. If the value of node is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
the node property
See Also:
  • getNode()
  • setNode(Node)

setDuration

public final void setDuration(Duration value)
Sets the value of the duration property.
Property description:
The duration of this RotateTransition.

It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
Parameters:
value - the value for the duration property
See Also:
  • getDuration()
  • durationProperty()

getDuration

public final Duration getDuration()
Gets the value of the duration property.
Property description:
The duration of this RotateTransition.

It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
Returns:
the value of the duration property
See Also:
  • setDuration(Duration)
  • durationProperty()

durationProperty

public final ObjectProperty<Duration> durationProperty()
The duration of this RotateTransition.

It is not possible to change the duration of a running RotateTransition. If the value of duration is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Note: While the unit of duration is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than Duration.ZERO will result in IllegalArgumentException.

Default value:
400ms
Returns:
the duration property
See Also:
  • getDuration()
  • setDuration(Duration)

setAxis

public final void setAxis(Point3D value)
Sets the value of the axis property.
Property description:
Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
Parameters:
value - the value for the axis property
See Also:
  • getAxis()
  • axisProperty()

getAxis

public final Point3D getAxis()
Gets the value of the axis property.
Property description:
Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
Returns:
the value of the axis property
See Also:
  • setAxis(Point3D)
  • axisProperty()

axisProperty

public final ObjectProperty<Point3D> axisProperty()
Specifies the axis of rotation for this RotateTransition. Use node.rotationAxis for axis of rotation if this axis is null.

It is not possible to change the axis of a running RotateTransition. If the value of axis is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
null
Returns:
the axis property
See Also:
  • getAxis()
  • setAxis(Point3D)

setFromAngle

public final void setFromAngle(double value)
Sets the value of the fromAngle property.
Property description:
Specifies the start angle value for this RotateTransition.

It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
Parameters:
value - the value for the fromAngle property
See Also:
  • getFromAngle()
  • fromAngleProperty()

getFromAngle

public final double getFromAngle()
Gets the value of the fromAngle property.
Property description:
Specifies the start angle value for this RotateTransition.

It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
Returns:
the value of the fromAngle property
See Also:
  • setFromAngle(double)
  • fromAngleProperty()

fromAngleProperty

public final DoubleProperty fromAngleProperty()
Specifies the start angle value for this RotateTransition.

It is not possible to change fromAngle of a running RotateTransition. If the value of fromAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
Returns:
the fromAngle property
See Also:
  • getFromAngle()
  • setFromAngle(double)

setToAngle

public final void setToAngle(double value)
Sets the value of the toAngle property.
Property description:
Specifies the stop angle value for this RotateTransition.

It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
Parameters:
value - the value for the toAngle property
See Also:
  • getToAngle()
  • toAngleProperty()

getToAngle

public final double getToAngle()
Gets the value of the toAngle property.
Property description:
Specifies the stop angle value for this RotateTransition.

It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
Returns:
the value of the toAngle property
See Also:
  • setToAngle(double)
  • toAngleProperty()

toAngleProperty

public final DoubleProperty toAngleProperty()
Specifies the stop angle value for this RotateTransition.

It is not possible to change toAngle of a running RotateTransition. If the value of toAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Default value:
Double.NaN
Returns:
the toAngle property
See Also:
  • getToAngle()
  • setToAngle(double)

setByAngle

public final void setByAngle(double value)
Sets the value of the byAngle property.
Property description:
Specifies the incremented stop angle value, from the start, of this RotateTransition.

It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Parameters:
value - the value for the byAngle property
See Also:
  • getByAngle()
  • byAngleProperty()

getByAngle

public final double getByAngle()
Gets the value of the byAngle property.
Property description:
Specifies the incremented stop angle value, from the start, of this RotateTransition.

It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
the value of the byAngle property
See Also:
  • setByAngle(double)
  • byAngleProperty()

byAngleProperty

public final DoubleProperty byAngleProperty()
Specifies the incremented stop angle value, from the start, of this RotateTransition.

It is not possible to change byAngle of a running RotateTransition. If the value of byAngle is changed for a running RotateTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
the byAngle property
See Also:
  • getByAngle()
  • setByAngle(double)

interpolate

protected void interpolate(double frac)
The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.
Specified by:
interpolate in class Transition
Parameters:
frac - The relative position

© 2008, 2025, Oracle and/or its affiliates. All rights reserved.
Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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