Class SequentialTransition
public final class SequentialTransition extends Transition
Transition plays a list of Animations in sequential order. Children of this Transition inherit node, if their node property is not specified.
Code Segment Example:
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
final Duration SEC_2 = Duration.millis(2000);
final Duration SEC_3 = Duration.millis(3000);
PauseTransition pt = new PauseTransition(Duration.millis(1000));
FadeTransition ft = new FadeTransition(SEC_3);
ft.setFromValue(1.0f);
ft.setToValue(0.3f);
ft.setCycleCount(2f);
ft.setAutoReverse(true);
TranslateTransition tt = new TranslateTransition(SEC_2);
tt.setFromX(-100f);
tt.setToX(100f);
tt.setCycleCount(2f);
tt.setAutoReverse(true);
RotateTransition rt = new RotateTransition(SEC_3);
rt.setByAngle(180f);
rt.setCycleCount(4f);
rt.setAutoReverse(true);
ScaleTransition st = new ScaleTransition(SEC_2);
st.setByX(1.5f);
st.setByY(1.5f);
st.setCycleCount(2f);
st.setAutoReverse(true);
SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st);
seqT.play();
- Since:
- JavaFX 2.0
- See Also:
Property Summary
| Type | Property | Description |
|---|---|---|
final ObjectProperty<Node> |
node |
Properties declared in class javafx.animation.Transition
interpolator
Properties declared in class javafx.animation.Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
Nested Class Summary
Nested classes/interfaces declared in class javafx.animation.Animation
Animation.Status
Field Summary
Fields declared in class javafx.animation.Animation
INDEFINITE
Constructor Summary
| Constructor | Description |
|---|---|
SequentialTransition() |
The constructor of SequentialTransition. |
SequentialTransition |
The constructor of SequentialTransition. |
SequentialTransition |
The constructor of SequentialTransition. |
SequentialTransition |
The constructor of SequentialTransition. |
Method Summary
| Modifier and Type | Method | Description |
|---|---|---|
final ObservableList<Animation> |
getChildren() |
A list of Animations that will be played sequentially. |
final Node |
getNode() |
Gets the value of the node property. |
protected void |
interpolate |
The method interpolate() has to be provided by implementations of Transition. |
final ObjectProperty<Node> |
nodeProperty() |
|
final void |
setNode |
Sets the value of the node property. |
Methods declared in class javafx.animation.Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator
Methods declared in class javafx.animation.Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
Property Details
node
public final ObjectProperty<Node> nodeProperty
Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node. It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.
- See Also:
Constructor Details
SequentialTransition
public SequentialTransition(Node node, Animation... children)
SequentialTransition.- Parameters:
-
node- The targetNodeto be used in childTransitionsthat have noNodespecified themselves -
children- The childAnimationsof thisSequentialTransition
SequentialTransition
public SequentialTransition(Animation... children)
SequentialTransition.- Parameters:
-
children- The childAnimationsof thisSequentialTransition
SequentialTransition
public SequentialTransition(Node node)
SequentialTransition.- Parameters:
-
node- The targetNodeto be used in childTransitionsthat have noNodespecified themselves
SequentialTransition
public SequentialTransition()
SequentialTransition.Method Details
setNode
public final void setNode(Node value)
node property.- Property description:
- This
Nodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target
nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value. - Parameters:
-
value- the value for thenodeproperty - See Also:
getNode
public final Node getNode()
node property.- Property description:
- This
Nodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target
nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value. - Returns:
- the value of the
nodeproperty - See Also:
nodeProperty
public final ObjectProperty<Node> nodeProperty()
Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node. It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.
- Returns:
- the
nodeproperty - See Also:
getChildren
public final ObservableList<Animation> getChildren()
Animations that will be played sequentially. It is not possible to change the children of a running SequentialTransition. If the children are changed for a running SequentialTransition, the animation has to be stopped and started again to pick up the new value.
- Returns:
- a list of Animations that will be played sequentially
interpolate
protected void interpolate(double frac)
interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.- Specified by:
-
interpolatein classTransition - Parameters:
-
frac- The relative position
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Documentation extracted from JavaFX API Documentation.
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