Class InnerShadow
java.lang.Object
javafx.scene.effect.Effect
javafx.scene.effect.InnerShadow
public class InnerShadow extends Effect
A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.
Example:
InnerShadow innerShadow = new InnerShadow();
innerShadow.setOffsetX(4);
innerShadow.setOffsetY(4);
innerShadow.setColor(Color.web("0x3b596d"));
Text text = new Text();
text.setEffect(innerShadow);
text.setX(20);
text.setY(100);
text.setText("InnerShadow");
text.setFill(Color.ALICEBLUE);
text.setFont(Font.font(null, FontWeight.BOLD, 50));
The code above produces the following:
- Since:
- JavaFX 2.0
Property Summary
| Type | Property | Description |
|---|---|---|
final ObjectProperty<BlurType> |
blurType |
The algorithm used to blur the shadow. |
final DoubleProperty |
choke |
The choke of the shadow. |
final ObjectProperty<Color> |
color |
The shadow Color. |
final DoubleProperty |
height |
The vertical size of the shadow blur kernel. |
final ObjectProperty<Effect> |
input |
The input for this Effect. |
final DoubleProperty |
offsetX |
The shadow offset in the x direction, in pixels. |
final DoubleProperty |
offsetY |
The shadow offset in the y direction, in pixels. |
final DoubleProperty |
radius |
The radius of the shadow blur kernel. |
final DoubleProperty |
width |
The horizontal size of the shadow blur kernel. |
Constructor Summary
| Constructor | Description |
|---|---|
InnerShadow() |
Creates a new instance of InnerShadow with default parameters. |
InnerShadow |
Creates a new instance of InnerShadow with specified radius, offsetX, offsetY and color. |
InnerShadow |
Creates a new instance of InnerShadow with specified radius and color. |
InnerShadow |
Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY. |
Method Summary
| Modifier and Type | Method | Description |
|---|---|---|
final ObjectProperty<BlurType> |
blurTypeProperty() |
The algorithm used to blur the shadow. |
final DoubleProperty |
chokeProperty() |
The choke of the shadow. |
final ObjectProperty<Color> |
colorProperty() |
The shadow Color. |
final BlurType |
getBlurType() |
Gets the value of the blurType property. |
final double |
getChoke() |
Gets the value of the choke property. |
final Color |
getColor() |
Gets the value of the color property. |
final double |
getHeight() |
Gets the value of the height property. |
final Effect |
getInput() |
Gets the value of the input property. |
final double |
getOffsetX() |
Gets the value of the offsetX property. |
final double |
getOffsetY() |
Gets the value of the offsetY property. |
final double |
getRadius() |
Gets the value of the radius property. |
final double |
getWidth() |
Gets the value of the width property. |
final DoubleProperty |
heightProperty() |
The vertical size of the shadow blur kernel. |
final ObjectProperty<Effect> |
inputProperty() |
The input for this Effect. |
final DoubleProperty |
offsetXProperty() |
The shadow offset in the x direction, in pixels. |
final DoubleProperty |
offsetYProperty() |
The shadow offset in the y direction, in pixels. |
final DoubleProperty |
radiusProperty() |
The radius of the shadow blur kernel. |
final void |
setBlurType |
Sets the value of the blurType property. |
final void |
setChoke |
Sets the value of the choke property. |
final void |
setColor |
Sets the value of the color property. |
final void |
setHeight |
Sets the value of the height property. |
final void |
setInput |
Sets the value of the input property. |
final void |
setOffsetX |
Sets the value of the offsetX property. |
final void |
setOffsetY |
Sets the value of the offsetY property. |
final void |
setRadius |
Sets the value of the radius property. |
final void |
setWidth |
Sets the value of the width property. |
final DoubleProperty |
widthProperty() |
The horizontal size of the shadow blur kernel. |
Property Details
input
public final ObjectProperty<Effect> inputProperty
The input for this
Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.- Default value:
- null
- See Also:
radius
public final DoubleProperty radiusProperty
The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the
width and height attributes to a value of (2 * radius + 1).
Min: 0.0
Max: 127.0
Default: 10.0
Identity: 0.0
- Default value:
- 10.0
- See Also:
width
public final DoubleProperty widthProperty
The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
- Default value:
- 21.0
- See Also:
height
public final DoubleProperty heightProperty
The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
- Default value:
- 21.0
- See Also:
blurType
public final ObjectProperty<BlurType> blurTypeProperty
The algorithm used to blur the shadow.
Min: n/a
Max: n/a
Default: BlurType.THREE_PASS_BOX
Identity: n/a
- Default value:
- THREE_PASS_BOX
- See Also:
choke
public final DoubleProperty chokeProperty
The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of
0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
Min: 0.0
Max: 1.0
Default: 0.0
Identity: 0.0
- Default value:
- 0.0
- See Also:
color
public final ObjectProperty<Color> colorProperty
The shadow
Color.
Min: n/a
Max: n/a
Default: Color.BLACK
Identity: n/a
- Default value:
- BLACK
- See Also:
offsetX
public final DoubleProperty offsetXProperty
The shadow offset in the x direction, in pixels.
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
- Default value:
- 0.0
- See Also:
offsetY
public final DoubleProperty offsetYProperty
The shadow offset in the y direction, in pixels.
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
- Default value:
- 0.0
- See Also:
Constructor Details
InnerShadow
public InnerShadow()
Creates a new instance of InnerShadow with default parameters.
InnerShadow
public InnerShadow(double radius, Color color)
Creates a new instance of InnerShadow with specified radius and color.
- Parameters:
-
radius- the radius of the shadow blur kernel -
color- the shadowColor
InnerShadow
public InnerShadow(double radius, double offsetX, double offsetY, Color color)
Creates a new instance of InnerShadow with specified radius, offsetX, offsetY and color.
- Parameters:
-
radius- the radius of the shadow blur kernel -
offsetX- the shadow offset in the x direction -
offsetY- the shadow offset in the y direction -
color- the shadowColor
InnerShadow
public InnerShadow(BlurType blurType, Color color, double radius, double choke, double offsetX, double offsetY)
Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY.
- Parameters:
-
blurType- the algorithm used to blur the shadow -
color- the shadowColor -
radius- the radius of the shadow blur kernel -
choke- the portion of the radius where the contribution of the source material will be 100% -
offsetX- the shadow offset in the x direction -
offsetY- the shadow offset in the y direction - Since:
- JavaFX 2.1
Method Details
setInput
public final void setInput(Effect value)
Sets the value of the
input property.- Property description:
- The input for this
Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input. - Default value:
- null
- Parameters:
-
value- the value for theinputproperty - See Also:
getInput
public final Effect getInput()
Gets the value of the
input property.- Property description:
- The input for this
Effect. If set tonull, or left unspecified, a graphical image of theNodeto which theEffectis attached will be used as the input. - Default value:
- null
- Returns:
- the value of the
inputproperty - See Also:
inputProperty
public final ObjectProperty<Effect> inputProperty()
The input for this
Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.- Default value:
- null
- Returns:
- the
inputproperty - See Also:
setRadius
public final void setRadius(double value)
Sets the value of the
radius property.- Property description:
- The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the
widthandheightattributes to a value of(2 * radius + 1).Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0 - Default value:
- 10.0
- Parameters:
-
value- the value for theradiusproperty - See Also:
getRadius
public final double getRadius()
Gets the value of the
radius property.- Property description:
- The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the
widthandheightattributes to a value of(2 * radius + 1).Min: 0.0 Max: 127.0 Default: 10.0 Identity: 0.0 - Default value:
- 10.0
- Returns:
- the value of the
radiusproperty - See Also:
radiusProperty
public final DoubleProperty radiusProperty()
The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the
width and height attributes to a value of (2 * radius + 1).
Min: 0.0
Max: 127.0
Default: 10.0
Identity: 0.0
- Default value:
- 10.0
- Returns:
- the
radiusproperty - See Also:
setWidth
public final void setWidth(double value)
Sets the value of the
width property.- Property description:
- The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0 - Default value:
- 21.0
- Parameters:
-
value- the value for thewidthproperty - See Also:
getWidth
public final double getWidth()
Gets the value of the
width property.- Property description:
- The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0 - Default value:
- 21.0
- Returns:
- the value of the
widthproperty - See Also:
widthProperty
public final DoubleProperty widthProperty()
The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
- Default value:
- 21.0
- Returns:
- the
widthproperty - See Also:
setHeight
public final void setHeight(double value)
Sets the value of the
height property.- Property description:
- The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0 - Default value:
- 21.0
- Parameters:
-
value- the value for theheightproperty - See Also:
getHeight
public final double getHeight()
Gets the value of the
height property.- Property description:
- The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0are not distributed beyond the original pixel and so have no blurring effect on the shadow.Min: 0.0 Max: 255.0 Default: 21.0 Identity: <1.0 - Default value:
- 21.0
- Returns:
- the value of the
heightproperty - See Also:
heightProperty
public final DoubleProperty heightProperty()
The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than
1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
- Default value:
- 21.0
- Returns:
- the
heightproperty - See Also:
setBlurType
public final void setBlurType(BlurType value)
Sets the value of the
blurType property.- Property description:
- The algorithm used to blur the shadow.
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a - Default value:
- THREE_PASS_BOX
- Parameters:
-
value- the value for theblurTypeproperty - See Also:
getBlurType
public final BlurType getBlurType()
Gets the value of the
blurType property.- Property description:
- The algorithm used to blur the shadow.
Min: n/a Max: n/a Default: BlurType.THREE_PASS_BOX Identity: n/a - Default value:
- THREE_PASS_BOX
- Returns:
- the value of the
blurTypeproperty - See Also:
blurTypeProperty
public final ObjectProperty<BlurType> blurTypeProperty()
The algorithm used to blur the shadow.
Min: n/a
Max: n/a
Default: BlurType.THREE_PASS_BOX
Identity: n/a
- Default value:
- THREE_PASS_BOX
- Returns:
- the
blurTypeproperty - See Also:
setChoke
public final void setChoke(double value)
Sets the value of the
choke property.- Property description:
- The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of
0.0will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of1.0will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0 - Default value:
- 0.0
- Parameters:
-
value- the value for thechokeproperty - See Also:
getChoke
public final double getChoke()
Gets the value of the
choke property.- Property description:
- The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of
0.0will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of1.0will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.Min: 0.0 Max: 1.0 Default: 0.0 Identity: 0.0 - Default value:
- 0.0
- Returns:
- the value of the
chokeproperty - See Also:
chokeProperty
public final DoubleProperty chokeProperty()
The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of
0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
Min: 0.0
Max: 1.0
Default: 0.0
Identity: 0.0
- Default value:
- 0.0
- Returns:
- the
chokeproperty - See Also:
setColor
public final void setColor(Color value)
Sets the value of the
color property.- Property description:
- The shadow
Color.Min: n/a Max: n/a Default: Color.BLACK Identity: n/a - Default value:
- BLACK
- Parameters:
-
value- the value for thecolorproperty - See Also:
getColor
public final Color getColor()
Gets the value of the
color property.- Property description:
- The shadow
Color.Min: n/a Max: n/a Default: Color.BLACK Identity: n/a - Default value:
- BLACK
- Returns:
- the value of the
colorproperty - See Also:
colorProperty
public final ObjectProperty<Color> colorProperty()
The shadow
Color.
Min: n/a
Max: n/a
Default: Color.BLACK
Identity: n/a
- Default value:
- BLACK
- Returns:
- the
colorproperty - See Also:
setOffsetX
public final void setOffsetX(double value)
Sets the value of the
offsetX property.- Property description:
- The shadow offset in the x direction, in pixels.
Min: n/a Max: n/a Default: 0.0 Identity: 0.0 - Default value:
- 0.0
- Parameters:
-
value- the value for theoffsetXproperty - See Also:
getOffsetX
public final double getOffsetX()
Gets the value of the
offsetX property.- Property description:
- The shadow offset in the x direction, in pixels.
Min: n/a Max: n/a Default: 0.0 Identity: 0.0 - Default value:
- 0.0
- Returns:
- the value of the
offsetXproperty - See Also:
offsetXProperty
public final DoubleProperty offsetXProperty()
The shadow offset in the x direction, in pixels.
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
- Default value:
- 0.0
- Returns:
- the
offsetXproperty - See Also:
setOffsetY
public final void setOffsetY(double value)
Sets the value of the
offsetY property.- Property description:
- The shadow offset in the y direction, in pixels.
Min: n/a Max: n/a Default: 0.0 Identity: 0.0 - Default value:
- 0.0
- Parameters:
-
value- the value for theoffsetYproperty - See Also:
getOffsetY
public final double getOffsetY()
Gets the value of the
offsetY property.- Property description:
- The shadow offset in the y direction, in pixels.
Min: n/a Max: n/a Default: 0.0 Identity: 0.0 - Default value:
- 0.0
- Returns:
- the value of the
offsetYproperty - See Also:
offsetYProperty
public final DoubleProperty offsetYProperty()
The shadow offset in the y direction, in pixels.
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
- Default value:
- 0.0
- Returns:
- the
offsetYproperty - See Also:
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