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Class Material

java.lang.Object
javafx.scene.paint.Material
Direct Known Subclasses:
PhongMaterial
public abstract sealed class Material extends Object permits PhongMaterial
Base class for representing the material of a 3D surface. Materials are used to give a realistic appearance to objects (Shape3D), corresponding to physical materials such as fabric, metal, plastic, glass, and wood. Each material defines its interaction with light, for example, its reflective properties, giving it its appearance. Note that this is a conditional feature. See ConditionalFeature.SCENE3D for more information.
Since:
JavaFX 8.0

Constructor Summary

Material()
Modifier Constructor Description
protected
Constructor for subclasses to call.

Method Summary

Methods declared in class java.lang.Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructor Details

Material

protected Material()
Constructor for subclasses to call.

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Copyright © 2008, 2025, Oracle and/or its affiliates. All rights reserved.

© 2008, 2025, Oracle and/or its affiliates. All rights reserved.
Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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