Spec-Zone.ru › Deno 2

net

Stability: 2 - Stable

The node:net module provides an asynchronous network API for creating stream-based TCP or IPC servers (createServer) and clients (createConnection).

It can be accessed using:

import net from 'node:net';

Usage in Deno

import * as mod from "node:net";

class BlockList

Usage in Deno

import { BlockList } from "node:net";

The BlockList object can be used with some network APIs to specify rules for disabling inbound or outbound access to specific IP addresses, IP ranges, or IP subnets.

Properties

rules: readonly string[]

The list of rules added to the blocklist.

Methods

addAddress(
address: string,
type?: IPVersion,
): void

Adds a rule to block the given IP address.

addAddress(address: SocketAddress): void
addRange(
start: string,
end: string,
type?: IPVersion,
): void

Adds a rule to block a range of IP addresses from start (inclusive) toend (inclusive).

addRange(
start: SocketAddress,
end: SocketAddress,
): void
addSubnet(
net: SocketAddress,
prefix: number,
): void

Adds a rule to block a range of IP addresses specified as a subnet mask.

addSubnet(
net: string,
prefix: number,
type?: IPVersion,
): void
check(address: SocketAddress): boolean

Returns true if the given IP address matches any of the rules added to theBlockList.

const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');

console.log(blockList.check('123.123.123.123'));  // Prints: true
console.log(blockList.check('10.0.0.3'));  // Prints: true
console.log(blockList.check('222.111.111.222'));  // Prints: false

// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true
check(
address: string,
type?: IPVersion,
): boolean

Static Methods

isBlockList(value: unknown): value is BlockList

Returns true if the value is a net.BlockList.


class Server

extends EventEmitter

Usage in Deno

import { Server } from "node:net";

This class is used to create a TCP or IPC server.

Constructors

Server(connectionListener?: (socket: Socket) => void)
new
Server(
options?: ServerOpts,
connectionListener?: (socket: Socket) => void,
)
new

Properties

connections: number
listening: boolean
readonly

Indicates whether or not the server is listening for connections.

maxConnections: number

Set this property to reject connections when the server's connection count gets high.

It is not recommended to use this option once a socket has been sent to a child with child_process.fork().

Methods

[Symbol.asyncDispose](): Promise<void>

Calls Server.close() and returns a promise that fulfills when the server has closed.

addListener(
event: string,
listener: (...args: any[]) => void,
): this

events.EventEmitter

  1. close
  2. connection
  3. error
  4. listening
  5. drop
addListener(
event: "close",
listener: () => void,
): this
addListener(
event: "connection",
listener: (socket: Socket) => void,
): this
addListener(
event: "error",
listener: (err: Error) => void,
): this
addListener(
event: "listening",
listener: () => void,
): this
addListener(
event: "drop",
listener: (data?: DropArgument) => void,
): this
address():
AddressInfo
| string
| null

Returns the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.

For a server listening on a pipe or Unix domain socket, the name is returned as a string.

const server = net.createServer((socket) => {
  socket.end('goodbye\n');
}).on('error', (err) => {
  // Handle errors here.
  throw err;
});

// Grab an arbitrary unused port.
server.listen(() => {
  console.log('opened server on', server.address());
});

server.address() returns null before the 'listening' event has been emitted or after calling server.close().

close(callback?: (err?: Error) => void): this

Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed.

emit(
event: string | symbol,
...args: any[],
): boolean
emit(event: "close"): boolean
emit(
event: "connection",
socket: Socket,
): boolean
emit(
event: "error",
err: Error,
): boolean
emit(event: "listening"): boolean
emit(
event: "drop",
data?: DropArgument,
): boolean
getConnections(cb: (
error: Error | null,
count: number,
) => void
): void

Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.

Callback should take two arguments err and count.

listen(
port?: number,
hostname?: string,
backlog?: number,
listeningListener?: () => void,
): this

Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

Possible signatures:

  • server.listen(handle[, backlog][, callback])
  • server.listen(options[, callback])
  • server.listen(path[, backlog][, callback]) for IPC servers
  • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

All Socket are set to SO_REUSEADDR (see socket(7) for details).

The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

server.on('error', (e) => {
  if (e.code === 'EADDRINUSE') {
    console.error('Address in use, retrying...');
    setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
    }, 1000);
  }
});
listen(
port?: number,
hostname?: string,
listeningListener?: () => void,
): this
listen(
port?: number,
backlog?: number,
listeningListener?: () => void,
): this
listen(
port?: number,
listeningListener?: () => void,
): this
listen(
path: string,
backlog?: number,
listeningListener?: () => void,
): this
listen(
path: string,
listeningListener?: () => void,
): this
listen(
options: ListenOptions,
listeningListener?: () => void,
): this
listen(
handle: any,
backlog?: number,
listeningListener?: () => void,
): this
listen(
handle: any,
listeningListener?: () => void,
): this
on(
event: string,
listener: (...args: any[]) => void,
): this
on(
event: "close",
listener: () => void,
): this
on(
event: "connection",
listener: (socket: Socket) => void,
): this
on(
event: "error",
listener: (err: Error) => void,
): this
on(
event: "listening",
listener: () => void,
): this
on(
event: "drop",
listener: (data?: DropArgument) => void,
): this
once(
event: string,
listener: (...args: any[]) => void,
): this
once(
event: "close",
listener: () => void,
): this
once(
event: "connection",
listener: (socket: Socket) => void,
): this
once(
event: "error",
listener: (err: Error) => void,
): this
once(
event: "listening",
listener: () => void,
): this
once(
event: "drop",
listener: (data?: DropArgument) => void,
): this
prependListener(
event: string,
listener: (...args: any[]) => void,
): this
prependListener(
event: "close",
listener: () => void,
): this
prependListener(
event: "connection",
listener: (socket: Socket) => void,
): this
prependListener(
event: "error",
listener: (err: Error) => void,
): this
prependListener(
event: "listening",
listener: () => void,
): this
prependListener(
event: "drop",
listener: (data?: DropArgument) => void,
): this
prependOnceListener(
event: string,
listener: (...args: any[]) => void,
): this
prependOnceListener(
event: "close",
listener: () => void,
): this
prependOnceListener(
event: "connection",
listener: (socket: Socket) => void,
): this
prependOnceListener(
event: "error",
listener: (err: Error) => void,
): this
prependOnceListener(
event: "listening",
listener: () => void,
): this
prependOnceListener(
event: "drop",
listener: (data?: DropArgument) => void,
): this
ref(): this

Opposite of unref(), calling ref() on a previously unrefed server will not let the program exit if it's the only server left (the default behavior). If the server is refed calling ref() again will have no effect.

unref(): this

Calling unref() on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefed callingunref() again will have no effect.


class Socket

extends stream.Duplex

Usage in Deno

import { Socket } from "node:net";
Deno compatibility

The fd option is not supported.

This class is an abstraction of a TCP socket or a streaming IPC endpoint (uses named pipes on Windows, and Unix domain sockets otherwise). It is also an EventEmitter.

A net.Socket can be created by the user and used directly to interact with a server. For example, it is returned by createConnection, so the user can use it to talk to the server.

It can also be created by Node.js and passed to the user when a connection is received. For example, it is passed to the listeners of a 'connection' event emitted on a Server, so the user can use it to interact with the client.

Constructors

Socket(options?: SocketConstructorOpts)
new

Properties

autoSelectFamilyAttemptedAddresses: string[]
readonly

This property is only present if the family autoselection algorithm is enabled in socket.connect(options) and it is an array of the addresses that have been attempted.

Each address is a string in the form of $IP:$PORT. If the connection was successful, then the last address is the one that the socket is currently connected to.

bufferSize: number
deprecated
readonly

This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.

net.Socket has the property that socket.write() always works. This is to help users get up and running quickly. The computer cannot always keep up with the amount of data that is written to a socket. The network connection simply might be too slow. Node.js will internally queue up the data written to a socket and send it out over the wire when it is possible.

The consequence of this internal buffering is that memory may grow. Users who experience large or growing bufferSize should attempt to "throttle" the data flows in their program with socket.pause() and socket.resume().

bytesRead: number
readonly

The amount of received bytes.

bytesWritten: number
readonly

The amount of bytes sent.

connecting: boolean
readonly

If true, socket.connect(options[, connectListener]) was called and has not yet finished. It will stay true until the socket becomes connected, then it is set to false and the 'connect' event is emitted. Note that the socket.connect(options[, connectListener]) callback is a listener for the 'connect' event.

destroyed: boolean
readonly

See writable.destroyed for further details.

localAddress: string
readonly
optional

The string representation of the local IP address the remote client is connecting on. For example, in a server listening on '0.0.0.0', if a client connects on '192.168.1.1', the value of socket.localAddress would be'192.168.1.1'.

localFamily: string
readonly
optional

The string representation of the local IP family. 'IPv4' or 'IPv6'.

localPort: number
readonly
optional

The numeric representation of the local port. For example, 80 or 21.

pending: boolean
readonly

This is true if the socket is not connected yet, either because .connect()has not yet been called or because it is still in the process of connecting (see socket.connecting).

readyState: SocketReadyState
readonly

This property represents the state of the connection as a string.

  • If the stream is connecting socket.readyState is opening.
  • If the stream is readable and writable, it is open.
  • If the stream is readable and not writable, it is readOnly.
  • If the stream is not readable and writable, it is writeOnly.
remoteAddress: string | undefined
readonly
optional

The string representation of the remote IP address. For example,'74.125.127.100' or '2001:4860:a005::68'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

remoteFamily: string | undefined
readonly
optional

The string representation of the remote IP family. 'IPv4' or 'IPv6'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

remotePort: number | undefined
readonly
optional

The numeric representation of the remote port. For example, 80 or 21. Value may be undefined if the socket is destroyed (for example, if the client disconnected).

timeout: number | undefined
readonly
optional

The socket timeout in milliseconds as set by socket.setTimeout(). It is undefined if a timeout has not been set.

Methods

addListener(
event: string,
listener: (...args: any[]) => void,
): this

events.EventEmitter

  1. close
  2. connect
  3. connectionAttempt
  4. connectionAttemptFailed
  5. connectionAttemptTimeout
  6. data
  7. drain
  8. end
  9. error
  10. lookup
  11. ready
  12. timeout
addListener(
event: "close",
listener: (hadError: boolean) => void,
): this
addListener(
event: "connect",
listener: () => void,
): this
addListener(
event: "connectionAttempt",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
addListener(
event: "connectionAttemptFailed",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
addListener(
event: "connectionAttemptTimeout",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
addListener(
event: "data",
listener: (data: Buffer) => void,
): this
addListener(
event: "drain",
listener: () => void,
): this
addListener(
event: "end",
listener: () => void,
): this
addListener(
event: "error",
listener: (err: Error) => void,
): this
addListener(
event: "lookup",
listener: (
err: Error,
address: string,
family: string | number,
host: string,
) => void
,
): this
addListener(
event: "ready",
listener: () => void,
): this
addListener(
event: "timeout",
listener: () => void,
): this
address(): AddressInfo | { }

Returns the bound address, the address family name and port of the socket as reported by the operating system:{ port: 12346, family: 'IPv4', address: '127.0.0.1' }

connect(
options: SocketConnectOpts,
connectionListener?: () => void,
): this

Initiate a connection on a given socket.

Possible signatures:

  • socket.connect(options[, connectListener])
  • socket.connect(path[, connectListener]) for IPC connections.
  • socket.connect(port[, host][, connectListener]) for TCP connections.
  • Returns: net.Socket The socket itself.

This function is asynchronous. When the connection is established, the 'connect' event will be emitted. If there is a problem connecting, instead of a 'connect' event, an 'error' event will be emitted with the error passed to the 'error' listener. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.

This function should only be used for reconnecting a socket after'close' has been emitted or otherwise it may lead to undefined behavior.

connect(
port: number,
host: string,
connectionListener?: () => void,
): this
connect(
port: number,
connectionListener?: () => void,
): this
connect(
path: string,
connectionListener?: () => void,
): this
destroySoon(): void

Destroys the socket after all data is written. If the finish event was already emitted the socket is destroyed immediately. If the socket is still writable it implicitly calls socket.end().

emit(
event: string | symbol,
...args: any[],
): boolean
emit(
event: "close",
hadError: boolean,
): boolean
emit(event: "connect"): boolean
emit(
event: "connectionAttempt",
ip: string,
port: number,
family: number,
): boolean
emit(
event: "connectionAttemptFailed",
ip: string,
port: number,
family: number,
): boolean
emit(
event: "connectionAttemptTimeout",
ip: string,
port: number,
family: number,
): boolean
emit(
event: "data",
data: Buffer,
): boolean
emit(event: "drain"): boolean
emit(event: "end"): boolean
emit(
event: "error",
err: Error,
): boolean
emit(
event: "lookup",
err: Error,
address: string,
family: string | number,
host: string,
): boolean
emit(event: "ready"): boolean
emit(event: "timeout"): boolean
end(callback?: () => void): this

Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.

See writable.end() for further details.

end(
buffer: Uint8Array | string,
callback?: () => void,
): this
end(
str: Uint8Array | string,
encoding?: BufferEncoding,
callback?: () => void,
): this
on(
event: string,
listener: (...args: any[]) => void,
): this
on(
event: "close",
listener: (hadError: boolean) => void,
): this
on(
event: "connect",
listener: () => void,
): this
on(
event: "connectionAttempt",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
on(
event: "connectionAttemptFailed",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
on(
event: "connectionAttemptTimeout",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
on(
event: "data",
listener: (data: Buffer) => void,
): this
on(
event: "drain",
listener: () => void,
): this
on(
event: "end",
listener: () => void,
): this
on(
event: "error",
listener: (err: Error) => void,
): this
on(
event: "lookup",
listener: (
err: Error,
address: string,
family: string | number,
host: string,
) => void
,
): this
on(
event: "ready",
listener: () => void,
): this
on(
event: "timeout",
listener: () => void,
): this
once(
event: string,
listener: (...args: any[]) => void,
): this
once(
event: "close",
listener: (hadError: boolean) => void,
): this
once(
event: "connectionAttempt",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
once(
event: "connectionAttemptFailed",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
once(
event: "connectionAttemptTimeout",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
once(
event: "connect",
listener: () => void,
): this
once(
event: "data",
listener: (data: Buffer) => void,
): this
once(
event: "drain",
listener: () => void,
): this
once(
event: "end",
listener: () => void,
): this
once(
event: "error",
listener: (err: Error) => void,
): this
once(
event: "lookup",
listener: (
err: Error,
address: string,
family: string | number,
host: string,
) => void
,
): this
once(
event: "ready",
listener: () => void,
): this
once(
event: "timeout",
listener: () => void,
): this
pause(): this

Pauses the reading of data. That is, 'data' events will not be emitted. Useful to throttle back an upload.

prependListener(
event: string,
listener: (...args: any[]) => void,
): this
prependListener(
event: "close",
listener: (hadError: boolean) => void,
): this
prependListener(
event: "connect",
listener: () => void,
): this
prependListener(
event: "connectionAttempt",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
prependListener(
event: "connectionAttemptFailed",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
prependListener(
event: "connectionAttemptTimeout",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
prependListener(
event: "data",
listener: (data: Buffer) => void,
): this
prependListener(
event: "drain",
listener: () => void,
): this
prependListener(
event: "end",
listener: () => void,
): this
prependListener(
event: "error",
listener: (err: Error) => void,
): this
prependListener(
event: "lookup",
listener: (
err: Error,
address: string,
family: string | number,
host: string,
) => void
,
): this
prependListener(
event: "ready",
listener: () => void,
): this
prependListener(
event: "timeout",
listener: () => void,
): this
prependOnceListener(
event: string,
listener: (...args: any[]) => void,
): this
prependOnceListener(
event: "close",
listener: (hadError: boolean) => void,
): this
prependOnceListener(
event: "connect",
listener: () => void,
): this
prependOnceListener(
event: "connectionAttempt",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
prependOnceListener(
event: "connectionAttemptFailed",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
prependOnceListener(
event: "connectionAttemptTimeout",
listener: (
ip: string,
port: number,
family: number,
) => void
,
): this
prependOnceListener(
event: "data",
listener: (data: Buffer) => void,
): this
prependOnceListener(
event: "drain",
listener: () => void,
): this
prependOnceListener(
event: "end",
listener: () => void,
): this
prependOnceListener(
event: "error",
listener: (err: Error) => void,
): this
prependOnceListener(
event: "lookup",
listener: (
err: Error,
address: string,
family: string | number,
host: string,
) => void
,
): this
prependOnceListener(
event: "ready",
listener: () => void,
): this
prependOnceListener(
event: "timeout",
listener: () => void,
): this
ref(): this

Opposite of unref(), calling ref() on a previously unrefed socket will not let the program exit if it's the only socket left (the default behavior). If the socket is refed calling ref again will have no effect.

resetAndDestroy(): this

Close the TCP connection by sending an RST packet and destroy the stream. If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected. Otherwise, it will call socket.destroy with an ERR_SOCKET_CLOSED Error. If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an ERR_INVALID_HANDLE_TYPE Error.

resume(): this

Resumes reading after a call to socket.pause().

setEncoding(encoding?: BufferEncoding): this

Set the encoding for the socket as a Readable Stream. See readable.setEncoding() for more information.

setKeepAlive(
enable?: boolean,
initialDelay?: number,
): this

Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.

Set initialDelay (in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0 forinitialDelay will leave the value unchanged from the default (or previous) setting.

Enabling the keep-alive functionality will set the following socket options:

  • SO_KEEPALIVE=1
  • TCP_KEEPIDLE=initialDelay
  • TCP_KEEPCNT=10
  • TCP_KEEPINTVL=1
setNoDelay(noDelay?: boolean): this

Enable/disable the use of Nagle's algorithm.

When a TCP connection is created, it will have Nagle's algorithm enabled.

Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.

Passing true for noDelay or not passing an argument will disable Nagle's algorithm for the socket. Passing false for noDelay will enable Nagle's algorithm.

setTimeout(
timeout: number,
callback?: () => void,
): this

Sets the socket to timeout after timeout milliseconds of inactivity on the socket. By default net.Socket do not have a timeout.

When an idle timeout is triggered the socket will receive a 'timeout' event but the connection will not be severed. The user must manually call socket.end() or socket.destroy() to end the connection.

socket.setTimeout(3000);
socket.on('timeout', () => {
  console.log('socket timeout');
  socket.end();
});

If timeout is 0, then the existing idle timeout is disabled.

The optional callback parameter will be added as a one-time listener for the 'timeout' event.

unref(): this

Calling unref() on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unrefed callingunref() again will have no effect.

write(
buffer: Uint8Array | string,
cb?: (err?: Error) => void,
): boolean

Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.

Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory.'drain' will be emitted when the buffer is again free.

The optional callback parameter will be executed when the data is finally written out, which may not be immediately.

See Writable stream write() method for more information.

write(
str: Uint8Array | string,
encoding?: BufferEncoding,
cb?: (err?: Error) => void,
): boolean

class SocketAddress

Usage in Deno

import { SocketAddress } from "node:net";

Constructors

SocketAddress(options: SocketAddressInitOptions)
new

Properties

address: string
readonly

Either `'ipv4'` or `'ipv6'`.

family: IPVersion
readonly

Either `'ipv4'` or `'ipv6'`.

flowlabel: number
readonly
port: number
readonly

Static Methods

parse(input: string): SocketAddress | undefined

function connect

Usage in Deno

import { connect } from "node:net";

Overload 1

connect(
options: NetConnectOpts,
connectionListener?: () => void,
): Socket

Aliases to createConnection.

Possible signatures:

  • connect
  • connect for IPC connections.
  • connect for TCP connections.

Parameters

options: NetConnectOpts
connectionListener: () => void
optional

Return Type

Socket

Overload 2

connect(
port: number,
host?: string,
connectionListener?: () => void,
): Socket

Parameters

port: number
host: string
optional
connectionListener: () => void
optional

Return Type

Socket

Overload 3

connect(
path: string,
connectionListener?: () => void,
): Socket

Parameters

path: string
connectionListener: () => void
optional

Return Type

Socket

function createConnection

Usage in Deno

import { createConnection } from "node:net";

Overload 1

createConnection(
options: NetConnectOpts,
connectionListener?: () => void,
): Socket

A factory function, which creates a new Socket, immediately initiates connection with socket.connect(), then returns the net.Socket that starts the connection.

When the connection is established, a 'connect' event will be emitted on the returned socket. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.

Possible signatures:

  • createConnection
  • createConnection for IPC connections.
  • createConnection for TCP connections.

The connect function is an alias to this function.

Parameters

options: NetConnectOpts
connectionListener: () => void
optional

Return Type

Socket

Overload 2

createConnection(
port: number,
host?: string,
connectionListener?: () => void,
): Socket

Parameters

port: number
host: string
optional
connectionListener: () => void
optional

Return Type

Socket

Overload 3

createConnection(
path: string,
connectionListener?: () => void,
): Socket

Parameters

path: string
connectionListener: () => void
optional

Return Type

Socket

function createServer

Usage in Deno

import { createServer } from "node:net";

Overload 1

createServer(connectionListener?: (socket: Socket) => void): Server

Creates a new TCP or IPC server.

If allowHalfOpen is set to true, when the other end of the socket signals the end of transmission, the server will only send back the end of transmission when socket.end() is explicitly called. For example, in the context of TCP, when a FIN packed is received, a FIN packed is sent back only when socket.end() is explicitly called. Until then the connection is half-closed (non-readable but still writable). See 'end' event and RFC 1122 (section 4.2.2.13) for more information.

If pauseOnConnect is set to true, then the socket associated with each incoming connection will be paused, and no data will be read from its handle. This allows connections to be passed between processes without any data being read by the original process. To begin reading data from a paused socket, call socket.resume().

The server can be a TCP server or an IPC server, depending on what it listen() to.

Here is an example of a TCP echo server which listens for connections on port 8124:

import net from 'node:net';
const server = net.createServer((c) => {
  // 'connection' listener.
  console.log('client connected');
  c.on('end', () => {
    console.log('client disconnected');
  });
  c.write('hello\r\n');
  c.pipe(c);
});
server.on('error', (err) => {
  throw err;
});
server.listen(8124, () => {
  console.log('server bound');
});

Test this by using telnet:

telnet localhost 8124

To listen on the socket /tmp/echo.sock:

server.listen('/tmp/echo.sock', () => {
  console.log('server bound');
});

Use nc to connect to a Unix domain socket server:

nc -U /tmp/echo.sock

Parameters

connectionListener: (socket: Socket) => void
optional

Automatically set as a listener for the 'connection' event.

Return Type

Server

Overload 2

createServer(
options?: ServerOpts,
connectionListener?: (socket: Socket) => void,
): Server

Parameters

options: ServerOpts
optional
connectionListener: (socket: Socket) => void
optional

Return Type

Server

function getDefaultAutoSelectFamily

Usage in Deno

import { getDefaultAutoSelectFamily } from "node:net";
getDefaultAutoSelectFamily(): boolean

Gets the current default value of the autoSelectFamily option of socket.connect(options). The initial default value is true, unless the command line option--no-network-family-autoselection is provided.

Return Type

boolean

function getDefaultAutoSelectFamilyAttemptTimeout

Usage in Deno

import { getDefaultAutoSelectFamilyAttemptTimeout } from "node:net";
getDefaultAutoSelectFamilyAttemptTimeout(): number

Gets the current default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options). The initial default value is 250 or the value specified via the command line option --network-family-autoselection-attempt-timeout.

Return Type

number

The current default value of the autoSelectFamilyAttemptTimeout option.


function isIP

Usage in Deno

import { isIP } from "node:net";
isIP(input: string): number

Returns 6 if input is an IPv6 address. Returns 4 if input is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns0.

net.isIP('::1'); // returns 6
net.isIP('127.0.0.1'); // returns 4
net.isIP('127.000.000.001'); // returns 0
net.isIP('127.0.0.1/24'); // returns 0
net.isIP('fhqwhgads'); // returns 0

Parameters

input: string

Return Type

number

function isIPv4

Usage in Deno

import { isIPv4 } from "node:net";
isIPv4(input: string): boolean

Returns true if input is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns false.

net.isIPv4('127.0.0.1'); // returns true
net.isIPv4('127.000.000.001'); // returns false
net.isIPv4('127.0.0.1/24'); // returns false
net.isIPv4('fhqwhgads'); // returns false

Parameters

input: string

Return Type

boolean

function isIPv6

Usage in Deno

import { isIPv6 } from "node:net";
isIPv6(input: string): boolean

Returns true if input is an IPv6 address. Otherwise, returns false.

net.isIPv6('::1'); // returns true
net.isIPv6('fhqwhgads'); // returns false

Parameters

input: string

Return Type

boolean

function setDefaultAutoSelectFamily

Usage in Deno

import { setDefaultAutoSelectFamily } from "node:net";
setDefaultAutoSelectFamily(value: boolean): void

Sets the default value of the autoSelectFamily option of socket.connect(options).

Parameters

value: boolean

The new default value. The initial default value is true, unless the command line option --no-network-family-autoselection is provided.

Return Type

void

function setDefaultAutoSelectFamilyAttemptTimeout

Usage in Deno

import { setDefaultAutoSelectFamilyAttemptTimeout } from "node:net";
setDefaultAutoSelectFamilyAttemptTimeout(value: number): void

Sets the default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options).

Parameters

value: number

The new default value, which must be a positive number. If the number is less than 10, the value 10 is used instead. The initial default value is 250 or the value specified via the command line option --network-family-autoselection-attempt-timeout.

Return Type

void

interface AddressInfo

Usage in Deno

import { type AddressInfo } from "node:net";

Properties

address: string
family: string
port: number

interface DropArgument

Usage in Deno

import { type DropArgument } from "node:net";

Properties

localAddress: string
optional
localPort: number
optional
localFamily: string
optional
remoteAddress: string
optional
remotePort: number
optional
remoteFamily: string
optional

interface IpcNetConnectOpts

extends IpcSocketConnectOptsSocketConstructorOpts

Usage in Deno

import { type IpcNetConnectOpts } from "node:net";

Properties

timeout: number | undefined
optional

interface IpcSocketConnectOpts

Usage in Deno

import { type IpcSocketConnectOpts } from "node:net";

Properties

path: string

interface ListenOptions

extends Abortable

Usage in Deno

import { type ListenOptions } from "node:net";

Properties

backlog: number | undefined
optional
exclusive: boolean | undefined
optional
host: string | undefined
optional
ipv6Only: boolean | undefined
optional
reusePort: boolean | undefined
optional
path: string | undefined
optional
port: number | undefined
optional
readableAll: boolean | undefined
optional
writableAll: boolean | undefined
optional

interface OnReadOpts

Usage in Deno

import { type OnReadOpts } from "node:net";

Properties

buffer: Uint8Array | (() => Uint8Array)

Methods

callback(
bytesWritten: number,
buffer: Uint8Array,
): boolean

This function is called for every chunk of incoming data. Two arguments are passed to it: the number of bytes written to buffer and a reference to buffer. Return false from this function to implicitly pause() the socket.


interface ServerOpts

Usage in Deno

import { type ServerOpts } from "node:net";

Properties

allowHalfOpen: boolean | undefined
optional

Indicates whether half-opened TCP connections are allowed.

pauseOnConnect: boolean | undefined
optional

Indicates whether the socket should be paused on incoming connections.

noDelay: boolean | undefined
optional

If set to true, it disables the use of Nagle's algorithm immediately after a new incoming connection is received.

keepAlive: boolean | undefined
optional

If set to true, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done in socket.setKeepAlive([enable][, initialDelay]).

keepAliveInitialDelay: number | undefined
optional

If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket.

highWaterMark: number | undefined
optional

Optionally overrides all net.Sockets' readableHighWaterMark and writableHighWaterMark.

blockList: BlockList | undefined
optional

blockList can be used for disabling inbound access to specific IP addresses, IP ranges, or IP subnets. This does not work if the server is behind a reverse proxy, NAT, etc. because the address checked against the block list is the address of the proxy, or the one specified by the NAT.


interface SocketAddressInitOptions

Usage in Deno

import { type SocketAddressInitOptions } from "node:net";

Properties

address: string | undefined
optional

The network address as either an IPv4 or IPv6 string.

family: IPVersion | undefined
optional
flowlabel: number | undefined
optional

An IPv6 flow-label used only if family is 'ipv6'.

port: number | undefined
optional

An IP port.


interface SocketConstructorOpts

Usage in Deno

import { type SocketConstructorOpts } from "node:net";

Properties

fd: number | undefined
optional
allowHalfOpen: boolean | undefined
optional
onread: OnReadOpts | undefined
optional
readable: boolean | undefined
optional
writable: boolean | undefined
optional
signal: AbortSignal
optional

interface TcpNetConnectOpts

extends TcpSocketConnectOptsSocketConstructorOpts

Usage in Deno

import { type TcpNetConnectOpts } from "node:net";

Properties

timeout: number | undefined
optional

interface TcpSocketConnectOpts

Usage in Deno

import { type TcpSocketConnectOpts } from "node:net";

Properties

port: number
host: string | undefined
optional
localAddress: string | undefined
optional
localPort: number | undefined
optional
hints: number | undefined
optional
family: number | undefined
optional
lookup: LookupFunction | undefined
optional
noDelay: boolean | undefined
optional
keepAlive: boolean | undefined
optional
keepAliveInitialDelay: number | undefined
optional
autoSelectFamily: boolean | undefined
optional
autoSelectFamilyAttemptTimeout: number | undefined
optional
blockList: BlockList | undefined
optional

interface ConnectOpts

Usage in Deno

import { type ConnectOpts } from "node:net";

type alias IPVersion

Usage in Deno

import { type IPVersion } from "node:net";

Definition

"ipv4" | "ipv6"

type alias LookupFunction

Usage in Deno

import { type LookupFunction } from "node:net";

Definition

(
hostname: string,
options: dns.LookupOptions,
callback: (
err: ErrnoException | null,
address: string | dns.LookupAddress[],
family?: number,
) => void
,
) => void

type alias NetConnectOpts

Usage in Deno

import { type NetConnectOpts } from "node:net";

Definition

TcpNetConnectOpts | IpcNetConnectOpts

type alias SocketConnectOpts

Usage in Deno

import { type SocketConnectOpts } from "node:net";

Definition

TcpSocketConnectOpts | IpcSocketConnectOpts

type alias SocketReadyState

Usage in Deno

import { type SocketReadyState } from "node:net";

Definition

"opening"
| "open"
| "readOnly"
| "writeOnly"
| "closed"

© 2018–2025 the Deno authors
Licensed under the MIT License.
https://docs.deno.com/api/node/net

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