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worker_threads

The node:worker_threads module enables the use of threads that execute JavaScript in parallel. To access it:

import worker from 'node:worker_threads';

Workers (threads) are useful for performing CPU-intensive JavaScript operations. They do not help much with I/O-intensive work. The Node.js built-in asynchronous I/O operations are more efficient than Workers can be.

Unlike child_process or cluster, worker_threads can share memory. They do so by transferring ArrayBuffer instances or sharing SharedArrayBuffer instances.

import {
  Worker, isMainThread, parentPort, workerData,
} from 'node:worker_threads';
import { parse } from 'some-js-parsing-library';

if (isMainThread) {
  module.exports = function parseJSAsync(script) {
    return new Promise((resolve, reject) => {
      const worker = new Worker(__filename, {
        workerData: script,
      });
      worker.on('message', resolve);
      worker.on('error', reject);
      worker.on('exit', (code) => {
        if (code !== 0)
          reject(new Error(`Worker stopped with exit code ${code}`));
      });
    });
  };
} else {
  const script = workerData;
  parentPort.postMessage(parse(script));
}

The above example spawns a Worker thread for each parseJSAsync() call. In practice, use a pool of Workers for these kinds of tasks. Otherwise, the overhead of creating Workers would likely exceed their benefit.

When implementing a worker pool, use the AsyncResource API to inform diagnostic tools (e.g. to provide asynchronous stack traces) about the correlation between tasks and their outcomes. See "Using AsyncResource for a Worker thread pool" in the async_hooks documentation for an example implementation.

Worker threads inherit non-process-specific options by default. Refer to Worker constructor options to know how to customize worker thread options, specifically argv and execArgv options.

Usage in Deno

import * as mod from "node:worker_threads";

class MessageChannel

Usage in Deno

import { MessageChannel } from "node:worker_threads";

Instances of the worker.MessageChannel class represent an asynchronous, two-way communications channel. The MessageChannel has no methods of its own. new MessageChannel() yields an object with port1 and port2 properties, which refer to linked MessagePort instances.

import { MessageChannel } from 'node:worker_threads';

const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log('received', message));
port2.postMessage({ foo: 'bar' });
// Prints: received { foo: 'bar' } from the `port1.on('message')` listener

Properties

port1: MessagePort
readonly
port2: MessagePort
readonly

variable MessageChannel

MessageChannel class is a global reference for import { MessageChannel } from 'worker_threads' https://nodejs.org/api/globals.html#messagechannel

Type

globalThis extends { onmessage: any; MessageChannel: infer T; } ? T : _MessageChannel

class MessagePort

extends EventEmitter

Usage in Deno

import { MessagePort } from "node:worker_threads";

Instances of the worker.MessagePort class represent one end of an asynchronous, two-way communications channel. It can be used to transfer structured data, memory regions and other MessagePorts between different Workers.

This implementation matches browser MessagePort s.

Properties

addEventListener: EventTarget["addEventListener"]
dispatchEvent: EventTarget["dispatchEvent"]
removeEventListener: EventTarget["removeEventListener"]

Methods

addListener(
event: "close",
listener: () => void,
): this
addListener(
event: "message",
listener: (value: any) => void,
): this
addListener(
event: "messageerror",
listener: (error: Error) => void,
): this
addListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
close(): void

Disables further sending of messages on either side of the connection. This method can be called when no further communication will happen over this MessagePort.

The 'close' event is emitted on both MessagePort instances that are part of the channel.

emit(event: "close"): boolean
emit(
event: "message",
value: any,
): boolean
emit(
event: "messageerror",
error: Error,
): boolean
emit(
event: string | symbol,
...args: any[],
): boolean
off(
event: "close",
listener: () => void,
): this
off(
event: "message",
listener: (value: any) => void,
): this
off(
event: "messageerror",
listener: (error: Error) => void,
): this
off(
event: string | symbol,
listener: (...args: any[]) => void,
): this
on(
event: "close",
listener: () => void,
): this
on(
event: "message",
listener: (value: any) => void,
): this
on(
event: "messageerror",
listener: (error: Error) => void,
): this
on(
event: string | symbol,
listener: (...args: any[]) => void,
): this
once(
event: "close",
listener: () => void,
): this
once(
event: "message",
listener: (value: any) => void,
): this
once(
event: "messageerror",
listener: (error: Error) => void,
): this
once(
event: string | symbol,
listener: (...args: any[]) => void,
): this
postMessage(
value: any,
transferList?: readonly TransferListItem[],
): void

Sends a JavaScript value to the receiving side of this channel. value is transferred in a way which is compatible with the HTML structured clone algorithm.

In particular, the significant differences to JSON are:

  • value may contain circular references.
  • value may contain instances of builtin JS types such as RegExps, BigInts, Maps, Sets, etc.
  • value may contain typed arrays, both using ArrayBuffers and SharedArrayBuffers.
  • value may contain WebAssembly.Module instances.
  • value may not contain native (C++-backed) objects other than:
import { MessageChannel } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();

port1.on('message', (message) => console.log(message));

const circularData = {};
circularData.foo = circularData;
// Prints: { foo: [Circular] }
port2.postMessage(circularData);

transferList may be a list of ArrayBuffer, MessagePort, and FileHandle objects. After transferring, they are not usable on the sending side of the channel anymore (even if they are not contained in value). Unlike with child processes, transferring handles such as network sockets is currently not supported.

If value contains SharedArrayBuffer instances, those are accessible from either thread. They cannot be listed in transferList.

value may still contain ArrayBuffer instances that are not in transferList; in that case, the underlying memory is copied rather than moved.

import { MessageChannel } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();

port1.on('message', (message) => console.log(message));

const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);
// This posts a copy of `uint8Array`:
port2.postMessage(uint8Array);
// This does not copy data, but renders `uint8Array` unusable:
port2.postMessage(uint8Array, [ uint8Array.buffer ]);

// The memory for the `sharedUint8Array` is accessible from both the
// original and the copy received by `.on('message')`:
const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));
port2.postMessage(sharedUint8Array);

// This transfers a freshly created message port to the receiver.
// This can be used, for example, to create communication channels between
// multiple `Worker` threads that are children of the same parent thread.
const otherChannel = new MessageChannel();
port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);

The message object is cloned immediately, and can be modified after posting without having side effects.

For more information on the serialization and deserialization mechanisms behind this API, see the serialization API of the node:v8 module.

prependListener(
event: "close",
listener: () => void,
): this
prependListener(
event: "message",
listener: (value: any) => void,
): this
prependListener(
event: "messageerror",
listener: (error: Error) => void,
): this
prependListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
prependOnceListener(
event: "close",
listener: () => void,
): this
prependOnceListener(
event: "message",
listener: (value: any) => void,
): this
prependOnceListener(
event: "messageerror",
listener: (error: Error) => void,
): this
prependOnceListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
ref(): void

Opposite of unref(). Calling ref() on a previously unref()ed port does not let the program exit if it's the only active handle left (the default behavior). If the port is ref()ed, calling ref() again has no effect.

If listeners are attached or removed using .on('message'), the port is ref()ed and unref()ed automatically depending on whether listeners for the event exist.

removeListener(
event: "close",
listener: () => void,
): this
removeListener(
event: "message",
listener: (value: any) => void,
): this
removeListener(
event: "messageerror",
listener: (error: Error) => void,
): this
removeListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
start(): void

Starts receiving messages on this MessagePort. When using this port as an event emitter, this is called automatically once 'message' listeners are attached.

This method exists for parity with the Web MessagePort API. In Node.js, it is only useful for ignoring messages when no event listener is present. Node.js also diverges in its handling of .onmessage. Setting it automatically calls .start(), but unsetting it lets messages queue up until a new handler is set or the port is discarded.

unref(): void

Calling unref() on a port allows the thread to exit if this is the only active handle in the event system. If the port is already unref()ed calling unref() again has no effect.

If listeners are attached or removed using .on('message'), the port is ref()ed and unref()ed automatically depending on whether listeners for the event exist.

variable MessagePort

MessagePort class is a global reference for import { MessagePort } from 'worker_threads' https://nodejs.org/api/globals.html#messageport

Type

globalThis extends { onmessage: any; MessagePort: infer T; } ? T : _MessagePort

class Worker

extends EventEmitter

Usage in Deno

import { Worker } from "node:worker_threads";
Deno compatibility

The getHeapSnapshot method is not supported.

The Worker class represents an independent JavaScript execution thread. Most Node.js APIs are available inside of it.

Notable differences inside a Worker environment are:

  • The process.stdin, process.stdout, and process.stderr streams may be redirected by the parent thread.
  • The import { isMainThread } from 'node:worker_threads' variable is set to false.
  • The import { parentPort } from 'node:worker_threads' message port is available.
  • process.exit() does not stop the whole program, just the single thread, and process.abort() is not available.
  • process.chdir() and process methods that set group or user ids are not available.
  • process.env is a copy of the parent thread's environment variables, unless otherwise specified. Changes to one copy are not visible in other threads, and are not visible to native add-ons (unless worker.SHARE_ENV is passed as the env option to the Worker constructor). On Windows, unlike the main thread, a copy of the environment variables operates in a case-sensitive manner.
  • process.title cannot be modified.
  • Signals are not delivered through process.on('...').
  • Execution may stop at any point as a result of worker.terminate() being invoked.
  • IPC channels from parent processes are not accessible.
  • The trace_events module is not supported.
  • Native add-ons can only be loaded from multiple threads if they fulfill certain conditions.

Creating Worker instances inside of other Workers is possible.

Like Web Workers and the node:cluster module, two-way communication can be achieved through inter-thread message passing. Internally, a Worker has a built-in pair of MessagePort s that are already associated with each other when the Worker is created. While the MessagePort object on the parent side is not directly exposed, its functionalities are exposed through worker.postMessage() and the worker.on('message') event on the Worker object for the parent thread.

To create custom messaging channels (which is encouraged over using the default global channel because it facilitates separation of concerns), users can create a MessageChannel object on either thread and pass one of theMessagePorts on that MessageChannel to the other thread through a pre-existing channel, such as the global one.

See port.postMessage() for more information on how messages are passed, and what kind of JavaScript values can be successfully transported through the thread barrier.

import assert from 'node:assert';
import {
  Worker, MessageChannel, MessagePort, isMainThread, parentPort,
} from 'node:worker_threads';
if (isMainThread) {
  const worker = new Worker(__filename);
  const subChannel = new MessageChannel();
  worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);
  subChannel.port2.on('message', (value) => {
    console.log('received:', value);
  });
} else {
  parentPort.once('message', (value) => {
    assert(value.hereIsYourPort instanceof MessagePort);
    value.hereIsYourPort.postMessage('the worker is sending this');
    value.hereIsYourPort.close();
  });
}

Constructors

Worker(
filename: string | URL,
options?: WorkerOptions,
)
new

Properties

performance: WorkerPerformance
readonly

An object that can be used to query performance information from a worker instance. Similar to perf_hooks.performance.

resourceLimits: ResourceLimits | undefined
readonly
optional

Provides the set of JS engine resource constraints for this Worker thread. If the resourceLimits option was passed to the Worker constructor, this matches its values.

If the worker has stopped, the return value is an empty object.

stderr: Readable
readonly

This is a readable stream which contains data written to process.stderr inside the worker thread. If stderr: true was not passed to the Worker constructor, then data is piped to the parent thread's process.stderr stream.

stdin: Writable | null
readonly

If stdin: true was passed to the Worker constructor, this is a writable stream. The data written to this stream will be made available in the worker thread as process.stdin.

stdout: Readable
readonly

This is a readable stream which contains data written to process.stdout inside the worker thread. If stdout: true was not passed to the Worker constructor, then data is piped to the parent thread's process.stdout stream.

threadId: number
readonly

An integer identifier for the referenced thread. Inside the worker thread, it is available as import { threadId } from 'node:worker_threads'. This value is unique for each Worker instance inside a single process.

Methods

addListener(
event: "error",
listener: (err: Error) => void,
): this
addListener(
event: "exit",
listener: (exitCode: number) => void,
): this
addListener(
event: "message",
listener: (value: any) => void,
): this
addListener(
event: "messageerror",
listener: (error: Error) => void,
): this
addListener(
event: "online",
listener: () => void,
): this
addListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
emit(
event: "error",
err: Error,
): boolean
emit(
event: "exit",
exitCode: number,
): boolean
emit(
event: "message",
value: any,
): boolean
emit(
event: "messageerror",
error: Error,
): boolean
emit(event: "online"): boolean
emit(
event: string | symbol,
...args: any[],
): boolean
getHeapSnapshot(): Promise<Readable>

Returns a readable stream for a V8 snapshot of the current state of the Worker. See v8.getHeapSnapshot() for more details.

If the Worker thread is no longer running, which may occur before the 'exit' event is emitted, the returned Promise is rejected immediately with an ERR_WORKER_NOT_RUNNING error.

off(
event: "error",
listener: (err: Error) => void,
): this
off(
event: "exit",
listener: (exitCode: number) => void,
): this
off(
event: "message",
listener: (value: any) => void,
): this
off(
event: "messageerror",
listener: (error: Error) => void,
): this
off(
event: "online",
listener: () => void,
): this
off(
event: string | symbol,
listener: (...args: any[]) => void,
): this
on(
event: "error",
listener: (err: Error) => void,
): this
on(
event: "exit",
listener: (exitCode: number) => void,
): this
on(
event: "message",
listener: (value: any) => void,
): this
on(
event: "messageerror",
listener: (error: Error) => void,
): this
on(
event: "online",
listener: () => void,
): this
on(
event: string | symbol,
listener: (...args: any[]) => void,
): this
once(
event: "error",
listener: (err: Error) => void,
): this
once(
event: "exit",
listener: (exitCode: number) => void,
): this
once(
event: "message",
listener: (value: any) => void,
): this
once(
event: "messageerror",
listener: (error: Error) => void,
): this
once(
event: "online",
listener: () => void,
): this
once(
event: string | symbol,
listener: (...args: any[]) => void,
): this
postMessage(
value: any,
transferList?: readonly TransferListItem[],
): void

Send a message to the worker that is received via require('node:worker_threads').parentPort.on('message'). See port.postMessage() for more details.

postMessageToThread(
threadId: number,
value: any,
timeout?: number,
): Promise<void>

Sends a value to another worker, identified by its thread ID.

postMessageToThread(
threadId: number,
value: any,
transferList: readonly TransferListItem[],
timeout?: number,
): Promise<void>
prependListener(
event: "error",
listener: (err: Error) => void,
): this
prependListener(
event: "exit",
listener: (exitCode: number) => void,
): this
prependListener(
event: "message",
listener: (value: any) => void,
): this
prependListener(
event: "messageerror",
listener: (error: Error) => void,
): this
prependListener(
event: "online",
listener: () => void,
): this
prependListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
prependOnceListener(
event: "error",
listener: (err: Error) => void,
): this
prependOnceListener(
event: "exit",
listener: (exitCode: number) => void,
): this
prependOnceListener(
event: "message",
listener: (value: any) => void,
): this
prependOnceListener(
event: "messageerror",
listener: (error: Error) => void,
): this
prependOnceListener(
event: "online",
listener: () => void,
): this
prependOnceListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
ref(): void

Opposite of unref(), calling ref() on a previously unref()ed worker does not let the program exit if it's the only active handle left (the default behavior). If the worker is ref()ed, calling ref() again has no effect.

removeListener(
event: "error",
listener: (err: Error) => void,
): this
removeListener(
event: "exit",
listener: (exitCode: number) => void,
): this
removeListener(
event: "message",
listener: (value: any) => void,
): this
removeListener(
event: "messageerror",
listener: (error: Error) => void,
): this
removeListener(
event: "online",
listener: () => void,
): this
removeListener(
event: string | symbol,
listener: (...args: any[]) => void,
): this
terminate(): Promise<number>

Stop all JavaScript execution in the worker thread as soon as possible. Returns a Promise for the exit code that is fulfilled when the 'exit' event is emitted.

unref(): void

Calling unref() on a worker allows the thread to exit if this is the only active handle in the event system. If the worker is already unref()ed calling unref() again has no effect.


function getEnvironmentData

Usage in Deno

import { getEnvironmentData } from "node:worker_threads";
getEnvironmentData(key: Serializable): Serializable

Within a worker thread, worker.getEnvironmentData() returns a clone of data passed to the spawning thread's worker.setEnvironmentData(). Every new Worker receives its own copy of the environment data automatically.

import {
  Worker,
  isMainThread,
  setEnvironmentData,
  getEnvironmentData,
} from 'node:worker_threads';

if (isMainThread) {
  setEnvironmentData('Hello', 'World!');
  const worker = new Worker(__filename);
} else {
  console.log(getEnvironmentData('Hello'));  // Prints 'World!'.
}

Parameters

key: Serializable

Any arbitrary, cloneable JavaScript value that can be used as a {Map} key.

Return Type

Serializable

function isMarkedAsUntransferable

Usage in Deno

import { isMarkedAsUntransferable } from "node:worker_threads";
isMarkedAsUntransferable(object: object): boolean

Check if an object is marked as not transferable with markAsUntransferable.

Parameters

object: object

Return Type

boolean

function markAsUncloneable

Usage in Deno

import { markAsUncloneable } from "node:worker_threads";
markAsUncloneable(object: object): void

Mark an object as not cloneable. If object is used as message in a port.postMessage() call, an error is thrown. This is a no-op if object is a primitive value.

This has no effect on ArrayBuffer, or any Buffer like objects.

This operation cannot be undone.

const { markAsUncloneable } = require('node:worker_threads');

const anyObject = { foo: 'bar' };
markAsUncloneable(anyObject);
const { port1 } = new MessageChannel();
try {
  // This will throw an error, because anyObject is not cloneable.
  port1.postMessage(anyObject)
} catch (error) {
  // error.name === 'DataCloneError'
}

There is no equivalent to this API in browsers.

Parameters

object: object

Return Type

void

function markAsUntransferable

Usage in Deno

import { markAsUntransferable } from "node:worker_threads";
markAsUntransferable(object: object): void
Deno compatibility

This symbol is not supported.

Mark an object as not transferable. If object occurs in the transfer list of a port.postMessage() call, it is ignored.

In particular, this makes sense for objects that can be cloned, rather than transferred, and which are used by other objects on the sending side. For example, Node.js marks the ArrayBuffers it uses for its Buffer pool with this.

This operation cannot be undone.

import { MessageChannel, markAsUntransferable } from 'node:worker_threads';

const pooledBuffer = new ArrayBuffer(8);
const typedArray1 = new Uint8Array(pooledBuffer);
const typedArray2 = new Float64Array(pooledBuffer);

markAsUntransferable(pooledBuffer);

const { port1 } = new MessageChannel();
port1.postMessage(typedArray1, [ typedArray1.buffer ]);

// The following line prints the contents of typedArray1 -- it still owns
// its memory and has been cloned, not transferred. Without
// `markAsUntransferable()`, this would print an empty Uint8Array.
// typedArray2 is intact as well.
console.log(typedArray1);
console.log(typedArray2);

There is no equivalent to this API in browsers.

Parameters

object: object

Return Type

void

function moveMessagePortToContext

Usage in Deno

import { moveMessagePortToContext } from "node:worker_threads";
moveMessagePortToContext(
port: MessagePort,
contextifiedSandbox: Context,
): MessagePort
Deno compatibility

This symbol is not supported.

Transfer a MessagePort to a different vm Context. The original port object is rendered unusable, and the returned MessagePort instance takes its place.

The returned MessagePort is an object in the target context and inherits from its global Object class. Objects passed to the port.onmessage() listener are also created in the target context and inherit from its global Object class.

However, the created MessagePort no longer inherits from EventTarget, and only port.onmessage() can be used to receive events using it.

Parameters

port: MessagePort

The message port to transfer.

contextifiedSandbox: Context

A contextified object as returned by the vm.createContext() method.

Return Type

MessagePort

function receiveMessageOnPort

Usage in Deno

import { receiveMessageOnPort } from "node:worker_threads";
receiveMessageOnPort(port: MessagePort): { message: any; } | undefined
Deno compatibility

This symbol is not supported.

Receive a single message from a given MessagePort. If no message is available,undefined is returned, otherwise an object with a single message property that contains the message payload, corresponding to the oldest message in the MessagePort's queue.

import { MessageChannel, receiveMessageOnPort } from 'node:worker_threads';
const { port1, port2 } = new MessageChannel();
port1.postMessage({ hello: 'world' });

console.log(receiveMessageOnPort(port2));
// Prints: { message: { hello: 'world' } }
console.log(receiveMessageOnPort(port2));
// Prints: undefined

When this function is used, no 'message' event is emitted and the onmessage listener is not invoked.

Parameters

port: MessagePort

Return Type

{ message: any; } | undefined

function setEnvironmentData

Usage in Deno

import { setEnvironmentData } from "node:worker_threads";
setEnvironmentData(
key: Serializable,
value: Serializable,
): void

The worker.setEnvironmentData() API sets the content of worker.getEnvironmentData() in the current thread and all new Worker instances spawned from the current context.

Parameters

key: Serializable

Any arbitrary, cloneable JavaScript value that can be used as a {Map} key.

value: Serializable

Any arbitrary, cloneable JavaScript value that will be cloned and passed automatically to all new Worker instances. If value is passed as undefined, any previously set value for the key will be deleted.

Return Type

void

class BroadcastChannel

Usage in Deno

import { BroadcastChannel } from "node:worker_threads";

Instances of BroadcastChannel allow asynchronous one-to-many communication with all other BroadcastChannel instances bound to the same channel name.

'use strict';

import {
  isMainThread,
  BroadcastChannel,
  Worker,
} from 'node:worker_threads';

const bc = new BroadcastChannel('hello');

if (isMainThread) {
  let c = 0;
  bc.onmessage = (event) => {
    console.log(event.data);
    if (++c === 10) bc.close();
  };
  for (let n = 0; n < 10; n++)
    new Worker(__filename);
} else {
  bc.postMessage('hello from every worker');
  bc.close();
}

Constructors

BroadcastChannel(name: string)
new

Properties

name: string
readonly
onmessage: (message: unknown) => void

Invoked with a single `MessageEvent` argument when a message is received.

onmessageerror: (message: unknown) => void

Invoked with a received message cannot be deserialized.

Methods

close(): void

Closes the BroadcastChannel connection.

postMessage(message: unknown): void

interface BroadcastChannel

extends [NodeJS.RefCounted]

variable BroadcastChannel

BroadcastChannel class is a global reference for import { BroadcastChannel } from 'worker_threads' https://nodejs.org/api/globals.html#broadcastchannel

Type

globalThis extends { onmessage: any; BroadcastChannel: infer T; } ? T : _BroadcastChannel

interface ResourceLimits

Usage in Deno

import { type ResourceLimits } from "node:worker_threads";

Properties

maxYoungGenerationSizeMb: number | undefined
optional

The maximum size of a heap space for recently created objects.

maxOldGenerationSizeMb: number | undefined
optional

The maximum size of the main heap in MB.

codeRangeSizeMb: number | undefined
optional

The size of a pre-allocated memory range used for generated code.

stackSizeMb: number | undefined
optional

The default maximum stack size for the thread. Small values may lead to unusable Worker instances.


interface WorkerOptions

Usage in Deno

import { type WorkerOptions } from "node:worker_threads";

Properties

argv: any[] | undefined
optional

List of arguments which would be stringified and appended to process.argv in the worker. This is mostly similar to the workerData but the values will be available on the global process.argv as if they were passed as CLI options to the script.

env:
Dict<string>
| SHARE_ENV
| undefined
optional
eval: boolean | undefined
optional
workerData: any
optional
stdin: boolean | undefined
optional
stdout: boolean | undefined
optional
stderr: boolean | undefined
optional
execArgv: string[] | undefined
optional
resourceLimits: ResourceLimits | undefined
optional
transferList: TransferListItem[] | undefined
optional

Additional data to send in the first worker message.

trackUnmanagedFds: boolean | undefined
optional
name: string | undefined
optional

An optional name to be appended to the worker title for debugging/identification purposes, making the final title as [worker ${id}] ${name}.


interface WorkerPerformance

Usage in Deno

import { type WorkerPerformance } from "node:worker_threads";

Properties

eventLoopUtilization: EventLoopUtilityFunction

type alias Serializable

Usage in Deno

import { type Serializable } from "node:worker_threads";

Definition

string
| object
| number
| boolean
| bigint

type alias TransferListItem

Usage in Deno

import { type TransferListItem } from "node:worker_threads";

Definition

ArrayBuffer
| MessagePort
| FileHandle
| X509Certificate
| Blob

variable isInternalThread

Usage in Deno

import { isInternalThread } from "node:worker_threads";

Type

boolean

variable isMainThread

Usage in Deno

import { isMainThread } from "node:worker_threads";

Type

boolean

variable parentPort

Usage in Deno

import { parentPort } from "node:worker_threads";

Type

null | MessagePort

variable resourceLimits

Usage in Deno

import { resourceLimits } from "node:worker_threads";

Type

ResourceLimits

variable SHARE_ENV

Usage in Deno

import { SHARE_ENV } from "node:worker_threads";

Type

unique symbol

variable threadId

Usage in Deno

import { threadId } from "node:worker_threads";

Type

number

variable workerData

Usage in Deno

import { workerData } from "node:worker_threads";

Type

any

© 2018–2025 the Deno authors
Licensed under the MIT License.
https://docs.deno.com/api/node/worker_threads

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