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Geometry Interfaces Module API


interface DOMMatrix

extends DOMMatrixReadOnly
unstable

The DOMMatrix interface represents 4×4 matrices, suitable for 2D and 3D operations including rotation and translation. It is a mutable version of the DOMMatrixReadOnly interface. The interface is available inside web workers.

MDN

| m11 m21 m31 m41 |
| m12 m22 m32 m42 |
| m13 m23 m33 m43 |
| m14 m24 m34 m44 |

Properties

a: number

MDN Reference

b: number

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c: number

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d: number

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e: number

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f: number

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m11: number

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m12: number

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m13: number

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m14: number

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m21: number

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m22: number

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m23: number

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m24: number

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m31: number

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m32: number

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m33: number

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m34: number

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m41: number

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m42: number

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m43: number

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m44: number

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Methods

invertSelf(): DOMMatrix

The invertSelf() method of the DOMMatrix interface inverts the original matrix. If the matrix cannot be inverted, the new matrix's components are all set to NaN and its is2D property is set to false.

MDN Reference

multiplySelf(other?: DOMMatrixInit): DOMMatrix

The multiplySelf() method of the DOMMatrix interface multiplies a matrix by the otherMatrix parameter, computing the dot product of the original matrix and the specified matrix: A⋅B. If no matrix is specified as the multiplier, the matrix is multiplied by a matrix in which every element is 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1.

MDN Reference

preMultiplySelf(other?: DOMMatrixInit): DOMMatrix

The preMultiplySelf() method of the DOMMatrix interface modifies the matrix by pre-multiplying it with the specified DOMMatrix. This is equivalent to the dot product B⋅A, where matrix A is the source matrix and B is the matrix given as an input to the method. If no matrix is specified as the multiplier, the matrix is multiplied by a matrix in which every element is 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1.

MDN Reference

rotateAxisAngleSelf(
x?: number,
y?: number,
z?: number,
angle?: number,
): DOMMatrix

The rotateAxisAngleSelf() method of the DOMMatrix interface is a transformation method that rotates the source matrix by the given vector and angle, returning the altered matrix.

MDN Reference

rotateFromVectorSelf(
x?: number,
y?: number,
): DOMMatrix

The rotateFromVectorSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by rotating the matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0, and the matrix is not altered.

MDN Reference

rotateSelf(
rotX?: number,
rotY?: number,
rotZ?: number,
): DOMMatrix

The rotateSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It rotates the source matrix around each of its axes by the specified number of degrees and returns the rotated matrix.

MDN Reference

scale3dSelf(
scale?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix

The scale3dSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by applying a specified scaling factor to all three axes, centered on the given origin, with a default origin of (0, 0, 0), returning the 3D-scaled matrix.

MDN Reference

scaleSelf(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix

The scaleSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by applying a specified scaling factor, centered on the given origin, with a default origin of (0, 0), returning the scaled matrix.

MDN Reference

setMatrixValue(transformList: string): DOMMatrix

The setMatrixValue() method of the DOMMatrix interface replaces the contents of the matrix with the matrix described by the specified transform or transforms, returning itself.

MDN Reference

skewXSelf(sx?: number): DOMMatrix

The skewXSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It skews the source matrix by applying the specified skew transformation along the X-axis and returns the skewed matrix.

MDN Reference

skewYSelf(sy?: number): DOMMatrix

The skewYSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It skews the source matrix by applying the specified skew transformation along the Y-axis and returns the skewed matrix.

MDN Reference

translateSelf(
tx?: number,
ty?: number,
tz?: number,
): DOMMatrix

The translateSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix. It applies the specified vectors and returns the updated matrix. The default vector is [0, 0, 0].

MDN Reference

variable DOMMatrix

unstable

The DOMMatrix interface represents 4×4 matrices, suitable for 2D and 3D operations including rotation and translation. It is a mutable version of the DOMMatrixReadOnly interface. The interface is available inside web workers.

MDN

| m11 m21 m31 m41 |
| m12 m22 m32 m42 |
| m13 m23 m33 m43 |
| m14 m24 m34 m44 |

Properties

prototype: DOMMatrix

Methods

fromFloat32Array(array32: Float32Array<ArrayBuffer>): DOMMatrix

The fromFloat32Array() static method of the DOMMatrix interface creates a new DOMMatrix object given an array of single-precision (32-bit) floating-point values.

MDN Reference

fromFloat64Array(array64: Float64Array<ArrayBuffer>): DOMMatrix

The fromFloat64Array() static method of the DOMMatrix interface creates a new DOMMatrix object given an array of double-precision (64-bit) floating-point values.

MDN Reference

fromMatrix(other?: DOMMatrixInit): DOMMatrix

The fromMatrix() static method of the DOMMatrix interface creates a new DOMMatrix object given an existing matrix or an object which provides the values for its properties.

MDN Reference


interface DOMMatrix2DInit

unstable

Properties

a: number
optional
b: number
optional
c: number
optional
d: number
optional
e: number
optional
f: number
optional
m11: number
optional
m12: number
optional
m21: number
optional
m22: number
optional
m41: number
optional
m42: number
optional

interface DOMMatrixInit

extends DOMMatrix2DInit
unstable

Properties

is2D: boolean
optional
m13: number
optional
m14: number
optional
m23: number
optional
m24: number
optional
m31: number
optional
m32: number
optional
m33: number
optional
m34: number
optional
m43: number
optional
m44: number
optional

interface DOMMatrixReadOnly

unstable

The DOMMatrixReadOnly interface represents a read-only 4×4 matrix, suitable for 2D and 3D operations. The DOMMatrix interface — which is based upon DOMMatrixReadOnly—adds mutability, allowing you to alter the matrix after creating it.

MDN

| m11 m21 m31 m41 |
| m12 m22 m32 m42 |
| m13 m23 m33 m43 |
| m14 m24 m34 m44 |

Properties

a: number
readonly

MDN Reference

b: number
readonly

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c: number
readonly

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d: number
readonly

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e: number
readonly

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f: number
readonly

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is2D: boolean
readonly

The readonly is2D property of the DOMMatrixReadOnly interface is a Boolean flag that is true when the matrix is 2D. The value is true if the matrix was initialized as a 2D matrix and only 2D transformation operations were applied. Otherwise, the matrix is defined in 3D, and is2D is false.

MDN Reference

isIdentity: boolean
readonly

The readonly isIdentity property of the DOMMatrixReadOnly interface is a Boolean whose value is true if the matrix is the identity matrix.

MDN Reference

m11: number
readonly

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m12: number
readonly

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m13: number
readonly

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m14: number
readonly

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m21: number
readonly

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m22: number
readonly

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m23: number
readonly

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m24: number
readonly

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m31: number
readonly

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m32: number
readonly

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m33: number
readonly

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m34: number
readonly

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m41: number
readonly

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m42: number
readonly

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m43: number
readonly

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m44: number
readonly

MDN Reference

Methods

flipX(): DOMMatrix

The flipX() method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix flipped about the x-axis. This is equivalent to multiplying the matrix by DOMMatrix(-1, 0, 0, 1, 0, 0). The original matrix is not modified.

MDN Reference

flipY(): DOMMatrix

The flipY() method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix flipped about the y-axis. This is equivalent to multiplying the matrix by DOMMatrix(1, 0, 0, -1, 0, 0). The original matrix is not modified.

MDN Reference

inverse(): DOMMatrix

The inverse() method of the DOMMatrixReadOnly interface creates a new matrix which is the inverse of the original matrix. If the matrix cannot be inverted, the new matrix's components are all set to NaN and its is2D property is set to false. The original matrix is not changed.

MDN Reference

multiply(other?: DOMMatrixInit): DOMMatrix

The multiply() method of the DOMMatrixReadOnly interface creates and returns a new matrix which is the dot product of the matrix and the otherMatrix parameter. If otherMatrix is omitted, the matrix is multiplied by a matrix in which every element is 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1. The original matrix is not modified.

MDN Reference

rotate(
rotX?: number,
rotY?: number,
rotZ?: number,
): DOMMatrix

The rotate() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by rotating the source matrix around each of its axes by the specified number of degrees. The original matrix is not altered.

MDN Reference

rotateAxisAngle(
x?: number,
y?: number,
z?: number,
angle?: number,
): DOMMatrix

The rotateAxisAngle() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by rotating the source matrix by the given vector and angle. The original matrix is not altered.

MDN Reference

rotateFromVector(
x?: number,
y?: number,
): DOMMatrix

The rotateFromVector() method of the DOMMatrixReadOnly interface is returns a new DOMMatrix created by rotating the source matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0. The original matrix is not altered.

MDN Reference

scale(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix

The scale() method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix with a scale transform applied.

MDN Reference

scale3d(
scale?: number,
originX?: number,
originY?: number,
originZ?: number,
): DOMMatrix

The scale3d() method of the DOMMatrixReadOnly interface creates a new matrix which is the result of a 3D scale transform being applied to the matrix. It returns a new DOMMatrix created by scaling the source 3d matrix by the given scale factor centered on the origin point specified by the origin parameters, with a default origin of (0, 0, 0). The original matrix is not modified.

MDN Reference

scaleNonUniform(
scaleX?: number,
scaleY?: number,
): DOMMatrix
deprecated
skewX(sx?: number): DOMMatrix

The skewX() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its x-axis. The original matrix is not modified.

MDN Reference

skewY(sy?: number): DOMMatrix

The skewY() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its y-axis. The original matrix is not modified.

MDN Reference

toFloat32Array(): Float32Array<ArrayBuffer>

The toFloat32Array() method of the DOMMatrixReadOnly interface returns a new Float32Array containing all 16 elements (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix. The elements are stored into the array as single-precision floating-point numbers in column-major (colexographical access, or "colex") order. (In other words, down the first column from top to bottom, then the second column, and so forth.)

MDN Reference

toFloat64Array(): Float64Array<ArrayBuffer>

The toFloat64Array() method of the DOMMatrixReadOnly interface returns a new Float64Array containing all 16 elements (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix. The elements are stored into the array as double-precision floating-point numbers in column-major (colexographical access, or "colex") order. (In other words, down the first column from top to bottom, then the second column, and so forth.)

MDN Reference

toJSON(): any

The toJSON() method of the DOMMatrixReadOnly interface creates and returns a JSON object. The JSON object includes the 2D matrix elements a through f, the 16 elements of the 4X4 3D matrix, m[1-4][1-4], the boolean is2D property, and the boolean isIdentity property.

MDN Reference

transformPoint(point?: DOMPointInit): DOMPoint

The transformPoint method of the DOMMatrixReadOnly interface creates a new DOMPoint object, transforming a specified point by the matrix. Neither the matrix nor the original point are altered.

MDN Reference

translate(
tx?: number,
ty?: number,
tz?: number,
): DOMMatrix

The translate() method of the DOMMatrixReadOnly interface creates a new matrix being the result of the original matrix with a translation applied.

MDN Reference

toString(): string

variable DOMMatrixReadOnly

unstable

The DOMMatrixReadOnly interface represents a read-only 4×4 matrix, suitable for 2D and 3D operations. The DOMMatrix interface — which is based upon DOMMatrixReadOnly—adds mutability, allowing you to alter the matrix after creating it.

MDN

| m11 m21 m31 m41 |
| m12 m22 m32 m42 |
| m13 m23 m33 m43 |
| m14 m24 m34 m44 |

Properties

prototype: DOMMatrixReadOnly

Methods

fromFloat32Array(array32: Float32Array<ArrayBuffer>): DOMMatrixReadOnly

The fromFloat32Array() static method of the DOMMatrixReadOnly interface creates a new DOMMatrixReadOnly object given an array of single-precision (32-bit) floating-point values.

MDN Reference

fromFloat64Array(array64: Float64Array<ArrayBuffer>): DOMMatrixReadOnly

The fromFloat64Array() static method of the DOMMatrixReadOnly interface creates a new DOMMatrixReadOnly object given an array of double-precision (64-bit) floating-point values.

MDN Reference

fromMatrix(other?: DOMMatrixInit): DOMMatrixReadOnly

The fromMatrix() static method of the DOMMatrixReadOnly interface creates a new DOMMatrixReadOnly object given an existing matrix or an object which provides the values for its properties.

MDN Reference


interface DOMPoint

extends DOMPointReadOnly
unstable

A DOMPoint object represents a 2D or 3D point in a coordinate system; it includes values for the coordinates in up to three dimensions, as well as an optional perspective value. DOMPoint is based on DOMPointReadOnly but allows its properties' values to be changed.

MDN

Properties

w: number

The DOMPoint interface's w property holds the point's perspective value, w, for a point in space.

MDN Reference

x: number

The DOMPoint interface's x property holds the horizontal coordinate, x, for a point in space.

MDN Reference

y: number

The DOMPoint interface's y property holds the vertical coordinate, y, for a point in space.

MDN Reference

z: number

The DOMPoint interface's z property specifies the depth coordinate of a point in space.

MDN Reference

variable DOMPoint

unstable

A DOMPoint object represents a 2D or 3D point in a coordinate system; it includes values for the coordinates in up to three dimensions, as well as an optional perspective value. DOMPoint is based on DOMPointReadOnly but allows its properties' values to be changed.

MDN

Properties

prototype: DOMPoint

Methods

fromPoint(other?: DOMPointInit): DOMPoint

The fromPoint() static method of the DOMPoint interface creates and returns a new mutable DOMPoint object given a source point.

MDN Reference


interface DOMPointInit

unstable

Properties

w: number
optional
x: number
optional
y: number
optional
z: number
optional

interface DOMPointReadOnly

unstable

The DOMPointReadOnly interface specifies the coordinate and perspective fields used by DOMPoint to define a 2D or 3D point in a coordinate system.

MDN

Properties

w: number
readonly

The DOMPointReadOnly interface's w property holds the point's perspective value, w, for a read-only point in space.

MDN Reference

x: number
readonly

The DOMPointReadOnly interface's x property holds the horizontal coordinate, x, for a read-only point in space. This property cannot be changed by JavaScript code in this read-only version of the DOMPoint object.

MDN Reference

y: number
readonly

The DOMPointReadOnl**y** interface's y property holds the vertical coordinate, y, for a read-only point in space.

MDN Reference

z: number
readonly

The DOMPointReadOnly interface's z property holds the depth coordinate, z, for a read-only point in space.

MDN Reference

Methods

matrixTransform(matrix?: DOMMatrixInit): DOMPoint

The matrixTransform() method of the DOMPointReadOnly interface applies a matrix transform specified as an object to the DOMPointReadOnly object, creating and returning a new DOMPointReadOnly object. Neither the matrix nor the point are altered.

MDN Reference

toJSON(): any

The DOMPointReadOnly method toJSON() returns an object giving the JSON form of the point object.

MDN Reference

variable DOMPointReadOnly

unstable

The DOMPointReadOnly interface specifies the coordinate and perspective fields used by DOMPoint to define a 2D or 3D point in a coordinate system.

MDN

Properties

prototype: DOMPointReadOnly

Methods

fromPoint(other?: DOMPointInit): DOMPointReadOnly

The static DOMPointReadOnly method fromPoint() creates and returns a new DOMPointReadOnly object given a source point.

MDN Reference


interface DOMQuad

unstable

A DOMQuad is a collection of four DOMPoints defining the corners of an arbitrary quadrilateral. Returning DOMQuads lets getBoxQuads() return accurate information even when arbitrary 2D or 3D transforms are present. It has a handy bounds attribute returning a DOMRectReadOnly for those cases where you just want an axis-aligned bounding rectangle.

MDN

Properties

p1: DOMPoint
readonly

The DOMQuad interface's p1 property holds the DOMPoint object that represents one of the four corners of the DOMQuad. When created from DOMQuad.fromRect(), it is the point (x, y).

MDN Reference

p2: DOMPoint
readonly

The DOMQuad interface's p2 property holds the DOMPoint object that represents one of the four corners of the DOMQuad. When created from DOMQuad.fromRect(), it is the point (x + width, y).

MDN Reference

p3: DOMPoint
readonly

The DOMQuad interface's p3 property holds the DOMPoint object that represents one of the four corners of the DOMQuad. When created from DOMQuad.fromRect(), it is the point (x + width, y + height).

MDN Reference

p4: DOMPoint
readonly

The DOMQuad interface's p4 property holds the DOMPoint object that represents one of the four corners of the DOMQuad. When created from DOMQuad.fromRect(), it is the point (x, y + height).

MDN Reference

Methods

getBounds(): DOMRect

The DOMQuad method getBounds() returns a DOMRect object representing the smallest rectangle that fully contains the DOMQuad object.

MDN Reference

toJSON(): any

The DOMQuad method toJSON() returns a JSON representation of the DOMQuad object.

MDN Reference

variable DOMQuad

unstable

A DOMQuad is a collection of four DOMPoints defining the corners of an arbitrary quadrilateral. Returning DOMQuads lets getBoxQuads() return accurate information even when arbitrary 2D or 3D transforms are present. It has a handy bounds attribute returning a DOMRectReadOnly for those cases where you just want an axis-aligned bounding rectangle.

MDN

Properties

prototype: DOMQuad

Methods

fromQuad(other?: DOMQuadInit): DOMQuad

The fromQuad() static method of the DOMQuad interface returns a new DOMQuad object based on the provided set of coordinates in the shape of another DOMQuad object.

MDN Reference

fromRect(other?: DOMRectInit): DOMQuad

The fromRect() static method of the DOMQuad interface returns a new DOMQuad object based on the provided set of coordinates in the shape of a DOMRect object.

MDN Reference


interface DOMQuadInit

unstable

Properties

p1: DOMPointInit
optional
p2: DOMPointInit
optional
p3: DOMPointInit
optional
p4: DOMPointInit
optional

interface DOMRect

extends DOMRectReadOnly
unstable

A DOMRect describes the size and position of a rectangle.

MDN

Properties

height: number

The height property of the DOMRect interface represents the height of the rectangle. The value can be negative.

MDN Reference

width: number

The width property of the DOMRect interface represents the width of the rectangle. The value can be negative.

MDN Reference

x: number

The x property of the DOMRect interface represents the x-coordinate of the rectangle, which is the horizontal distance between the viewport's left edge and the rectangle's origin.

MDN Reference

y: number

The y property of the DOMRect interface represents the y-coordinate of the rectangle, which is the vertical distance between the viewport's top edge and the rectangle's origin.

MDN Reference

variable DOMRect

unstable

A DOMRect describes the size and position of a rectangle.

MDN

Properties

prototype: DOMRect

Methods

fromRect(other?: DOMRectInit): DOMRect

The fromRect() static method of the DOMRect object creates a new DOMRect object with a given location and dimensions.

MDN Reference


interface DOMRectInit

unstable

Properties

height: number
optional
width: number
optional
x: number
optional
y: number
optional

interface DOMRectReadOnly

unstable

The DOMRectReadOnly interface specifies the standard properties (also used by DOMRect) to define a rectangle whose properties are immutable.

MDN

Properties

bottom: number
readonly

The bottom read-only property of the DOMRectReadOnly interface returns the bottom coordinate value of the DOMRect. (Has the same value as y + height, or y if height is negative.)

MDN Reference

height: number
readonly

The height read-only property of the DOMRectReadOnly interface represents the height of the DOMRect.

MDN Reference

left: number
readonly

The left read-only property of the DOMRectReadOnly interface returns the left coordinate value of the DOMRect. (Has the same value as x, or x + width if width is negative.)

MDN Reference

right: number
readonly

The right read-only property of the DOMRectReadOnly interface returns the right coordinate value of the DOMRect. (Has the same value as x + width, or x if width is negative.)

MDN Reference

top: number
readonly

The top read-only property of the DOMRectReadOnly interface returns the top coordinate value of the DOMRect. (Has the same value as y, or y + height if height is negative.)

MDN Reference

width: number
readonly

The width read-only property of the DOMRectReadOnly interface represents the width of the DOMRect.

MDN Reference

x: number
readonly

The x read-only property of the DOMRectReadOnly interface represents the x coordinate of the DOMRect's origin.

MDN Reference

y: number
readonly

The y read-only property of the DOMRectReadOnly interface represents the y coordinate of the DOMRect's origin.

MDN Reference

Methods

toJSON(): any

The DOMRectReadOnly method toJSON() returns a JSON representation of the DOMRectReadOnly object.

MDN Reference

variable DOMRectReadOnly

unstable

The DOMRectReadOnly interface specifies the standard properties (also used by DOMRect) to define a rectangle whose properties are immutable.

MDN

Properties

prototype: DOMRectReadOnly

Methods

fromRect(other?: DOMRectInit): DOMRectReadOnly

The fromRect() static method of the DOMRectReadOnly object creates a new DOMRectReadOnly object with a given location and dimensions.

MDN Reference


© 2018–2025 the Deno authors
Licensed under the MIT License.
https://docs.deno.com/api/web/geometry-interfaces-module-api

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