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Messaging

Facilitate communication between different parts of an application, allowing data exchange and coordination.

Eg BroadcastChannel, MessageChannel


interface BroadcastChannel

extends EventTarget

Represents a named channel that any BroadcastChannel with the same name (across workers or isolates in the same Deno process) can use to send and receive messages, allowing one-to-many communication between execution contexts.

Properties

name: string
readonly

Returns the channel name (as passed to the constructor).

onmessage: ((
this: BroadcastChannel,
ev: MessageEvent,
) => any) | null
onmessageerror: ((
this: BroadcastChannel,
ev: MessageEvent,
) => any) | null

Methods

close(): void

Closes the BroadcastChannel object, opening it up to garbage collection.

postMessage(message: any): void

Sends the given message to other BroadcastChannel objects set up for this channel. Messages can be structured objects, e.g. nested objects and arrays.

addEventListener<K extends keyof BroadcastChannelEventMap>(
type: K,
listener: (
this: BroadcastChannel,
ev: BroadcastChannelEventMap[K],
) => any
,
options?: boolean | AddEventListenerOptions,
): void
addEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | AddEventListenerOptions,
): void
removeEventListener<K extends keyof BroadcastChannelEventMap>(
type: K,
listener: (
this: BroadcastChannel,
ev: BroadcastChannelEventMap[K],
) => any
,
options?: boolean | EventListenerOptions,
): void
removeEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | EventListenerOptions,
): void

variable BroadcastChannel

The constructor object for BroadcastChannel.

Construct a channel with new BroadcastChannel(name) to join the channel identified by name; messages posted on it are delivered to every other BroadcastChannel connected to the same name.

Properties

prototype: BroadcastChannel
readonly

interface BroadcastChannelEventMap

Properties

message: MessageEvent
messageerror: MessageEvent

interface MessageChannel

The MessageChannel interface of the Channel Messaging API allows us to create a new message channel and send data through it via its two MessagePort properties.

Properties

port1: MessagePort
readonly
port2: MessagePort
readonly

variable MessageChannel

The MessageChannel interface of the Channel Messaging API allows us to create a new message channel and send data through it via its two MessagePort properties.

Properties

prototype: MessageChannel
readonly

interface MessagePort

extends EventTarget

The MessagePort interface of the Channel Messaging API represents one of the two ports of a MessageChannel, allowing messages to be sent from one port and listening out for them arriving at the other.

Properties

onmessage: ((
this: MessagePort,
ev: MessageEvent,
) => any) | null
onmessageerror: ((
this: MessagePort,
ev: MessageEvent,
) => any) | null

Methods

close(): void

Disconnects the port, so that it is no longer active.

postMessage(
message: any,
transfer: Transferable[],
): void

Posts a message through the channel. Objects listed in transfer are transferred, not just cloned, meaning that they are no longer usable on the sending side.

Throws a "DataCloneError" DOMException if transfer contains duplicate objects or port, or if message could not be cloned.

postMessage(
message: any,
options?: StructuredSerializeOptions,
): void
start(): void

Begins dispatching messages received on the port. This is implicitly called when assigning a value to this.onmessage.

addEventListener<K extends keyof MessagePortEventMap>(
type: K,
listener: (
this: MessagePort,
ev: MessagePortEventMap[K],
) => any
,
options?: boolean | AddEventListenerOptions,
): void
addEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | AddEventListenerOptions,
): void
removeEventListener<K extends keyof MessagePortEventMap>(
type: K,
listener: (
this: MessagePort,
ev: MessagePortEventMap[K],
) => any
,
options?: boolean | EventListenerOptions,
): void
removeEventListener(
type: string,
listener: EventListenerOrEventListenerObject,
options?: boolean | EventListenerOptions,
): void

variable MessagePort

The MessagePort interface of the Channel Messaging API represents one of the two ports of a MessageChannel, allowing messages to be sent from one port and listening out for them arriving at the other.

Properties

prototype: MessagePort
readonly

interface MessagePortEventMap

Properties

message: MessageEvent
messageerror: MessageEvent

© 2018–2025 the Deno authors
Licensed under the MIT License.
https://docs.deno.com/api/web/messaging

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