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javafx.scene.effect

Class InnerShadow

java.lang.Object
  • javafx.scene.effect.Effect
    • javafx.scene.effect.InnerShadow


public class InnerShadow
extends Effect
A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.

Example:

InnerShadow innerShadow = new InnerShadow();
 innerShadow.setOffsetX(4);
 innerShadow.setOffsetY(4);
 innerShadow.setColor(Color.web("0x3b596d"));

 Text text = new Text();
 text.setEffect(innerShadow);
 text.setX(20);
 text.setY(100);
 text.setText("InnerShadow");
 text.setFill(Color.ALICEBLUE);
 text.setFont(Font.font(null, FontWeight.BOLD, 50));

The code above produces the following:

Since:

JavaFX 2.0

  • Property Summary

    All MethodsInstance MethodsConcrete Methods
    Type Property and Description
    ObjectProperty<BlurType> blurType
    The algorithm used to blur the shadow.
    DoubleProperty choke
    The choke of the shadow.
    ObjectProperty<Color> color
    The shadow Color.
    DoubleProperty height
    The vertical size of the shadow blur kernel.
    ObjectProperty<Effect> input
    The input for this Effect.
    DoubleProperty offsetX
    The shadow offset in the x direction, in pixels.
    DoubleProperty offsetY
    The shadow offset in the y direction, in pixels.
    DoubleProperty radius
    The radius of the shadow blur kernel.
    DoubleProperty width
    The horizontal size of the shadow blur kernel.
  • Constructor Summary

    Constructors
    Constructor and Description
    InnerShadow()
    Creates a new instance of InnerShadow with default parameters.
    InnerShadow(BlurType blurType, Color color, double radius, double choke, double offsetX, double offsetY)
    Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY.
    InnerShadow(double radius, Color color)
    Creates a new instance of InnerShadow with specified radius and color.
    InnerShadow(double radius, double offsetX, double offsetY, Color color)
    Creates a new instance of InnerShadow with specified radius, offsetX, offsetY and color.
  • Method Summary

    All MethodsInstance MethodsConcrete Methods
    Modifier and Type Method and Description
    ObjectProperty<BlurType> blurTypeProperty()
    The algorithm used to blur the shadow.
    DoubleProperty chokeProperty()
    The choke of the shadow.
    ObjectProperty<Color> colorProperty()
    The shadow Color.
    BlurType getBlurType()
    Gets the value of the property blurType.
    double getChoke()
    Gets the value of the property choke.
    Color getColor()
    Gets the value of the property color.
    double getHeight()
    Gets the value of the property height.
    Effect getInput()
    Gets the value of the property input.
    double getOffsetX()
    Gets the value of the property offsetX.
    double getOffsetY()
    Gets the value of the property offsetY.
    double getRadius()
    Gets the value of the property radius.
    double getWidth()
    Gets the value of the property width.
    DoubleProperty heightProperty()
    The vertical size of the shadow blur kernel.
    ObjectProperty<Effect> inputProperty()
    The input for this Effect.
    DoubleProperty offsetXProperty()
    The shadow offset in the x direction, in pixels.
    DoubleProperty offsetYProperty()
    The shadow offset in the y direction, in pixels.
    DoubleProperty radiusProperty()
    The radius of the shadow blur kernel.
    void setBlurType(BlurType value)
    Sets the value of the property blurType.
    void setChoke(double value)
    Sets the value of the property choke.
    void setColor(Color value)
    Sets the value of the property color.
    void setHeight(double value)
    Sets the value of the property height.
    void setInput(Effect value)
    Sets the value of the property input.
    void setOffsetX(double value)
    Sets the value of the property offsetX.
    void setOffsetY(double value)
    Sets the value of the property offsetY.
    void setRadius(double value)
    Sets the value of the property radius.
    void setWidth(double value)
    Sets the value of the property width.
    DoubleProperty widthProperty()
    The horizontal size of the shadow blur kernel.
    • Methods inherited from class java.lang.Object

      clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Property Detail

    • input

      public final ObjectProperty<Effect> inputProperty
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

      See Also:

      getInput(), setInput(Effect)

    • radius

      public final DoubleProperty radiusProperty
      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
      Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0

      Default value:

      10.0

      See Also:

      getRadius(), setRadius(double)

    • width

      public final DoubleProperty widthProperty
      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

      See Also:

      getWidth(), setWidth(double)

    • height

      public final DoubleProperty heightProperty
      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

      See Also:

      getHeight(), setHeight(double)

    • blurType

      public final ObjectProperty<BlurType> blurTypeProperty
      The algorithm used to blur the shadow.
      Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a

      Default value:

      THREE_PASS_BOX

      See Also:

      getBlurType(), setBlurType(BlurType)

    • choke

      public final DoubleProperty chokeProperty
      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
      Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

      See Also:

      getChoke(), setChoke(double)

    • color

      public final ObjectProperty<Color> colorProperty
      The shadow Color.
      Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a

      Default value:

      BLACK

      See Also:

      getColor(), setColor(Color)

    • offsetX

      public final DoubleProperty offsetXProperty
      The shadow offset in the x direction, in pixels.
      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

      See Also:

      getOffsetX(), setOffsetX(double)

    • offsetY

      public final DoubleProperty offsetYProperty
      The shadow offset in the y direction, in pixels.
      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

      See Also:

      getOffsetY(), setOffsetY(double)

  • Constructor Detail

    • InnerShadow

      public InnerShadow()
      Creates a new instance of InnerShadow with default parameters.
    • InnerShadow

      public InnerShadow(double radius,
                         Color color)
      Creates a new instance of InnerShadow with specified radius and color.

      Parameters:

      radius - the radius of the shadow blur kernel

    • InnerShadow

      public InnerShadow(double radius,
                         double offsetX,
                         double offsetY,
                         Color color)
      Creates a new instance of InnerShadow with specified radius, offsetX, offsetY and color.

      Parameters:

      radius - the radius of the shadow blur kernel

    • InnerShadow

      public InnerShadow(BlurType blurType,
                         Color color,
                         double radius,
                         double choke,
                         double offsetX,
                         double offsetY)
      Creates a new instance of InnerShadow with the specified blurType, color, radius, spread, offsetX and offsetY.

      Parameters:

      blurType - the algorithm used to blur the shadow

      Since:

      JavaFX 2.1

  • Method Detail

    • setInput

      public final void setInput(Effect value)
      Sets the value of the property input.

      Property description:

      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

    • getInput

      public final Effect getInput()
      Gets the value of the property input.

      Property description:

      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

    • inputProperty

      public final ObjectProperty<Effect> inputProperty()
      The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

      Default value:

      null

      See Also:

      getInput(), setInput(Effect)

    • setRadius

      public final void setRadius(double value)
      Sets the value of the property radius.

      Property description:

      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).

      Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0

      Default value:

      10.0

    • getRadius

      public final double getRadius()
      Gets the value of the property radius.

      Property description:

      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).

      Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0

      Default value:

      10.0

    • radiusProperty

      public final DoubleProperty radiusProperty()
      The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).
      Min:   0.0
             Max: 127.0
         Default:  10.0
        Identity:   0.0

      Default value:

      10.0

      See Also:

      getRadius(), setRadius(double)

    • setWidth

      public final void setWidth(double value)
      Sets the value of the property width.

      Property description:

      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

    • getWidth

      public final double getWidth()
      Gets the value of the property width.

      Property description:

      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

    • widthProperty

      public final DoubleProperty widthProperty()
      The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

      See Also:

      getWidth(), setWidth(double)

    • setHeight

      public final void setHeight(double value)
      Sets the value of the property height.

      Property description:

      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

    • getHeight

      public final double getHeight()
      Gets the value of the property height.

      Property description:

      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

    • heightProperty

      public final DoubleProperty heightProperty()
      The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.
      Min:   0.0
             Max: 255.0
         Default:  21.0
        Identity:  <1.0

      Default value:

      21.0

      See Also:

      getHeight(), setHeight(double)

    • setBlurType

      public final void setBlurType(BlurType value)
      Sets the value of the property blurType.

      Property description:

      The algorithm used to blur the shadow.

      Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a

      Default value:

      THREE_PASS_BOX

    • getBlurType

      public final BlurType getBlurType()
      Gets the value of the property blurType.

      Property description:

      The algorithm used to blur the shadow.

      Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a

      Default value:

      THREE_PASS_BOX

    • blurTypeProperty

      public final ObjectProperty<BlurType> blurTypeProperty()
      The algorithm used to blur the shadow.
      Min: n/a
             Max: n/a
         Default: BlurType.THREE_PASS_BOX
        Identity: n/a

      Default value:

      THREE_PASS_BOX

      See Also:

      getBlurType(), setBlurType(BlurType)

    • setChoke

      public final void setChoke(double value)
      Sets the value of the property choke.

      Property description:

      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.

      Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

    • getChoke

      public final double getChoke()
      Gets the value of the property choke.

      Property description:

      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.

      Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

    • chokeProperty

      public final DoubleProperty chokeProperty()
      The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
      Min: 0.0
             Max: 1.0
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

      See Also:

      getChoke(), setChoke(double)

    • setColor

      public final void setColor(Color value)
      Sets the value of the property color.

      Property description:

      The shadow Color.

      Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a

      Default value:

      BLACK

    • getColor

      public final Color getColor()
      Gets the value of the property color.

      Property description:

      The shadow Color.

      Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a

      Default value:

      BLACK

    • colorProperty

      public final ObjectProperty<Color> colorProperty()
      The shadow Color.
      Min: n/a
             Max: n/a
         Default: Color.BLACK
        Identity: n/a

      Default value:

      BLACK

      See Also:

      getColor(), setColor(Color)

    • setOffsetX

      public final void setOffsetX(double value)
      Sets the value of the property offsetX.

      Property description:

      The shadow offset in the x direction, in pixels.

      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

    • getOffsetX

      public final double getOffsetX()
      Gets the value of the property offsetX.

      Property description:

      The shadow offset in the x direction, in pixels.

      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

    • offsetXProperty

      public final DoubleProperty offsetXProperty()
      The shadow offset in the x direction, in pixels.
      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

      See Also:

      getOffsetX(), setOffsetX(double)

    • setOffsetY

      public final void setOffsetY(double value)
      Sets the value of the property offsetY.

      Property description:

      The shadow offset in the y direction, in pixels.

      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

    • getOffsetY

      public final double getOffsetY()
      Gets the value of the property offsetY.

      Property description:

      The shadow offset in the y direction, in pixels.

      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

    • offsetYProperty

      public final DoubleProperty offsetYProperty()
      The shadow offset in the y direction, in pixels.
      Min: n/a
             Max: n/a
         Default: 0.0
        Identity: 0.0

      Default value:

      0.0

      See Also:

      getOffsetY(), setOffsetY(double)

© 2008, 2025, Oracle and/or its affiliates. All rights reserved.
Documentation extracted from JavaFX API Documentation.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Java, JavaFX and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

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