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Class Instrument

java.lang.Object
javax.sound.midi.SoundbankResource
javax.sound.midi.Instrument
public abstract class Instrument extends SoundbankResource
An instrument is a sound-synthesis algorithm with certain parameter settings, usually designed to emulate a specific real-world musical instrument or to achieve a specific sort of sound effect. Instruments are typically stored in collections called soundbanks. Before the instrument can be used to play notes, it must first be loaded onto a synthesizer, and then it must be selected for use on one or more channels, via a program-change command. MIDI notes that are subsequently received on those channels will be played using the sound of the selected instrument.
See Also:
  • Soundbank
  • Soundbank.getInstruments()
  • Patch
  • Synthesizer.loadInstrument(Instrument)
  • MidiChannel.programChange(int, int)

Constructor Summary

Instrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass)
Modifier Constructor Description
protected
Constructs a new MIDI instrument from the specified Patch.

Method Summary

Modifier and Type Method Description
Patch getPatch()
Obtains the Patch object that indicates the bank and program numbers where this instrument is to be stored in the synthesizer.

Methods declared in class SoundbankResource

getData, getDataClass, getName, getSoundbank
Modifier and Type Method Description
abstract Object getData()
Obtains the sampled audio that is stored in this SoundbankResource.
Class<?> getDataClass()
Obtains the class used by this sample to represent its data.
String getName()
Obtains the name of the resource.
Soundbank getSoundbank()
Obtains the sound bank that contains this SoundbankResource.

Methods declared in class Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Modifier and Type Method Description
protected Object clone()
Creates and returns a copy of this object.
boolean equals(Object obj)
Indicates whether some other object is "equal to" this one.
protected void finalize()
Deprecated, for removal: This API element is subject to removal in a future version.
Finalization is deprecated and subject to removal in a future release.
final Class<?> getClass()
Returns the runtime class of this Object.
int hashCode()
Returns a hash code value for this object.
final void notify()
Wakes up a single thread that is waiting on this object's monitor.
final void notifyAll()
Wakes up all threads that are waiting on this object's monitor.
String toString()
Returns a string representation of the object.
final void wait()
Causes the current thread to wait until it is awakened, typically by being notified or interrupted.
final void wait(long timeoutMillis)
Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
final void wait(long timeoutMillis, int nanos)
Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

Constructor Details

Instrument

protected Instrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass)
Constructs a new MIDI instrument from the specified Patch. When a subsequent request is made to load the instrument, the sound bank will search its contents for this instrument's Patch, and the instrument will be loaded into the synthesizer at the bank and program location indicated by the Patch object.
Parameters:
soundbank - sound bank containing the instrument
patch - the patch of this instrument
name - the name of this instrument
dataClass - the class used to represent the sample's data
See Also:
  • Synthesizer.loadInstrument(Instrument)

Method Details

getPatch

public Patch getPatch()
Obtains the Patch object that indicates the bank and program numbers where this instrument is to be stored in the synthesizer.
Returns:
this instrument's patch

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For further API reference and developer documentation see the Java SE Documentation, which contains more detailed, developer-targeted descriptions with conceptual overviews, definitions of terms, workarounds, and working code examples. Other versions.
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