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Class SoundbankResource

java.lang.Object
javax.sound.midi.SoundbankResource
Direct Known Subclasses:
Instrument
public abstract class SoundbankResource extends Object
A SoundbankResource represents any audio resource stored in a Soundbank. Common soundbank resources include:
  • Instruments. An instrument may be specified in a variety of ways. However, all soundbanks have some mechanism for defining instruments. In doing so, they may reference other resources stored in the soundbank. Each instrument has a Patch which specifies the MIDI program and bank by which it may be referenced in MIDI messages. Instrument information may be stored in Instrument objects.
  • Audio samples. A sample typically is a sampled audio waveform which contains a short sound recording whose duration is a fraction of a second, or at most a few seconds. These audio samples may be used by a Synthesizer to synthesize sound in response to MIDI commands, or extracted for use by an application. (The terminology reflects musicians' use of the word "sample" to refer collectively to a series of contiguous audio samples or frames, rather than to a single, instantaneous sample.) The data class for an audio sample will be an object that encapsulates the audio sample data itself and information about how to interpret it (the format of the audio data), such as an AudioInputStream.
  • Embedded sequences. A sound bank may contain built-in song data stored in a data object such as a Sequence.
Synthesizers that use wavetable synthesis or related techniques play back the audio in a sample when synthesizing notes, often when emulating the real-world instrument that was originally recorded. However, there is not necessarily a one-to-one correspondence between the Instruments and samples in a Soundbank. A single Instrument can use multiple SoundbankResources (typically for notes of dissimilar pitch or brightness). Also, more than one Instrument can use the same sample.

Constructor Summary

SoundbankResource(Soundbank soundBank, String name, Class<?> dataClass)
Modifier Constructor Description
protected
Constructs a new SoundbankResource from the given sound bank and wavetable index.

Method Summary

Modifier and Type Method Description
abstract Object getData()
Obtains the sampled audio that is stored in this SoundbankResource.
Class<?> getDataClass()
Obtains the class used by this sample to represent its data.
String getName()
Obtains the name of the resource.
Soundbank getSoundbank()
Obtains the sound bank that contains this SoundbankResource.

Methods declared in class Object

clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Modifier and Type Method Description
protected Object clone()
Creates and returns a copy of this object.
boolean equals(Object obj)
Indicates whether some other object is "equal to" this one.
protected void finalize()
Deprecated, for removal: This API element is subject to removal in a future version.
Finalization is deprecated and subject to removal in a future release.
final Class<?> getClass()
Returns the runtime class of this Object.
int hashCode()
Returns a hash code value for this object.
final void notify()
Wakes up a single thread that is waiting on this object's monitor.
final void notifyAll()
Wakes up all threads that are waiting on this object's monitor.
String toString()
Returns a string representation of the object.
final void wait()
Causes the current thread to wait until it is awakened, typically by being notified or interrupted.
final void wait(long timeoutMillis)
Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.
final void wait(long timeoutMillis, int nanos)
Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

Constructor Details

SoundbankResource

protected SoundbankResource(Soundbank soundBank, String name, Class<?> dataClass)
Constructs a new SoundbankResource from the given sound bank and wavetable index. (Setting the SoundbankResource's name, sampled audio data, and instruments is a subclass responsibility.)
Parameters:
soundBank - the sound bank containing this SoundbankResource
name - the name of the sample
dataClass - the class used to represent the sample's data
See Also:
  • getSoundbank()
  • getName()
  • getDataClass()
  • getData()

Method Details

getSoundbank

public Soundbank getSoundbank()
Obtains the sound bank that contains this SoundbankResource.
Returns:
the sound bank in which this SoundbankResource is stored

getName

public String getName()
Obtains the name of the resource. This should generally be a string descriptive of the resource.
Returns:
the instrument's name

getDataClass

public Class<?> getDataClass()
Obtains the class used by this sample to represent its data. The object returned by getData will be of this class. If this SoundbankResource object does not support direct access to its data, returns null.
Returns:
the class used to represent the sample's data, or null if the data is not accessible

getData

public abstract Object getData()
Obtains the sampled audio that is stored in this SoundbankResource. The type of object returned depends on the implementation of the concrete class, and may be queried using getDataClass.
Returns:
an object containing the sampled audio data
See Also:
  • getDataClass()

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